Resource OU Underdogs - The Niche Heat Brigade



Zoroark-Hisui @ Heavy-Duty Boots
Ability: Illusion
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Low Kick
- Knock Off​

Fun set I've been tooling around with to fool teams with specially bulky cores; essentially it's a double bluff. Zoro-H has a base 100 attack which, while not being as nuclear as its 125 special attack, still can hit like a truck with Swords Dance (and even without Swords Dance get some impressive OHKOs, especially with Tera)

252 Atk Tera Fighting Zoroark-Hisui Low Kick (100 BP) vs. 236 HP / 0 Def Kingambit: 472-556 (118 - 139%) -- guaranteed OHKO
252+ Atk Supreme Overlord 5 allies fainted Kingambit Sucker Punch vs. 0 HP / 0 Def Tera Fighting Zoroark-Hisui: 146-172 (58.1 - 68.5%) -- guaranteed 2HKO
 
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Cynthia'sGoodBoy (Garchomp) (F) @ Assault Vest
Ability: Rough Skin
Tera Type: Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stone Edge​

Have you ever used ChainChomp and found its longevity lacking? Life Orb too easy to play around? Difficult to switch in? Behold, the new Heat Assault Vest Garchomp.

Due to Chomp's typing and natural bulk, assault vest makes it a great offensive pivot/wall breaker, capable of getting 2HKOs on most of the tier's defensive cores even without life orb.

First what does it survive?

+2 252 SpA Polteageist Shadow Ball vs. 0 HP / 0 SpD Assault Vest Garchomp: 204-241 (57.1 - 67.5%) -- guaranteed 2HKO
252+ SpA Tera Psychic Armarouge Expanding Force (120 BP) vs. 0 HP / 0 SpD Assault Vest Garchomp in Psychic Terrain: 278-328 (77.8 - 91.8%) -- guaranteed 2HKO
252 SpA Choice Specs Dragapult Shadow Ball vs. 0 HP / 0 SpD Assault Vest Garchomp: 126-148 (35.2 - 41.4%) -- guaranteed 3HKO
252 SpA Zapdos Hurricane vs. 0 HP / 0 SpD Assault Vest Garchomp: 135-159 (37.8 - 44.5%) -- guaranteed 3HKO
252 SpA Choice Specs Tera Fairy Enamorus Moonblast vs. 0 HP / 0- SpD Tera Fire Garchomp: 204-240 (57.1 - 67.2%) -- guaranteed 2HKO
0 SpA Moltres Flamethrower vs. 0 HP / 0 SpD Assault Vest Garchomp: 45-53 (12.6 - 14.8%) -- possible 7HKO (LOL)
0 SpA Slowking-Galar Future Sight vs. 0 HP / 0 SpD Assault Vest Garchomp: 108-127 (30.2 - 35.5%) -- 30% chance to 3HKO
+1 252 SpA Quark Drive Iron Moth Dazzling Gleam vs. 0 HP / 0 SpD Assault Vest Garchomp: 274-324 (76.7 - 90.7%) -- guaranteed 2HKO

What does it Kill?

4 Atk Garchomp Earthquake vs. 4 HP / 0 Def Iron Moth: 816-964 (270.1 - 319.2%) -- guaranteed OHKO
4 Atk Garchomp Earthquake vs. 0 HP / 0 Def Gholdengo: 284-336 (90.1 - 106.6%) -- 37.5% chance to OHKO
4 Atk Garchomp Earthquake vs. 224 HP / 0 Def Cinderace: 344-408 (96.3 - 114.2%) -- 75% chance to OHKO
252+ SpA Garchomp Draco Meteor vs. 0 HP / 0 SpD Baxcalibur: 384-452 (103.5 - 121.8%) -- guaranteed OHKO
252+ SpA Garchomp Draco Meteor vs. 0 HP / 0 SpD Great Tusk: 280-330 (75.4 - 88.9%) -- guaranteed 2HKO
252+ SpA Garchomp Fire Blast vs. 248 HP / 8 SpD Corviknight: 216-256 (54.1 - 64.1%) -- guaranteed 2HKO after Leftovers recovery
4 Atk Garchomp Stone Edge vs. 0 HP / 0 Def Enamorus: 242-286 (83.7 - 98.9%) -- guaranteed 2HKO
4 Atk Garchomp Stone Edge vs. 248 HP / 248+ Def Moltres: 280-332 (73.1 - 86.6%) -- guaranteed 2HKO
252+ SpA Garchomp Draco Meteor vs. 252 HP / 4 SpD Dondozo: 237-280 (47 - 55.5%) -- 76.2% chance to 2HKO

How to use?
Bring in Chomp via switch or Pivot on a pivot, or wall such as Slowking-Galar, Gholdengo, or Cinderace. They will USUALLY switch out to a physical wall like Tusk, or Moltres. Lead with Fire Blast and if Tusk, finish with Draco Meteor. If Molt, click Stone Edge. They Bring in Iron Valiant, Enam, or Bax to revenge kill, you can tera fire and finish them if they have chip with EQ or Stone Edge. Draco on Bax, but watch out for Tera Fairy. Also Note, many of the 2HKOs turn into OHKOs with rocks.

TLDR:
-ChainChomp doesnt really NEED LO to get most of the 2HKO's it wants.
-Breaks through Glowking, Great Tusk + Bird cores.
-Emergency Check to powerful breakers like Polteageist, Specs Pult, NP Dengo, Specs Enam


Replays:
https://replay.pokemonshowdown.com/gen9ou-1942292521
https://replay.pokemonshowdown.com/gen9ou-1942259395
https://replay.pokemonshowdown.com/gen9ou-1942291683-e012q8j4vzb5hr751l5ne8wjipnekx7pw

Forgive the low ladder- I realized I downloaded my replays instead of saving and uploading so I got very tilted trying to find games where Chomp could shine. Probably forced the issue a few times too.
 
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A quick fun rundown on some sets I've been having some decent success with as of late.

250px-0275Shiftry.png


Shiftry @ Heavy-Duty Boots
Ability: Wind Rider
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Tailwind
- Leaf Blade
- Knock Off
- Rock Slide​

Total immunity to all of Zapdos's moves thanks to Tera Ground + Wind Rider (along with being immune to Hurricane, Heat Wave, and Blizzard), and using Tailwind boosts Shiftry's speed up to 568 and gives it +1 in attack; Rock Slide devours Moltres and Zapdos and synergizes really well with STAB Leaf Blade and Stab Knock Off

250px-0392Infernape.png

Infernape @ Heavy-Duty Boots
Ability: Iron Fist
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Raging Fury
- Drain Punch
- Thunder Punch​

252 Atk Iron Fist Infernape Drain Punch vs. 236 HP / 0 Def Kingambit: 436-516 (109 - 129%) -- guaranteed OHKO

252 Atk Infernape Raging Fury vs. 252 HP / 252+ Def Gholdengo: 252-296 (66.6 - 78.3%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Infernape Raging Fury vs. 252 HP / 252+ Def Gholdengo: 500-590 (132.2 - 156%) -- guaranteed OHKO

+2 252 Atk Iron Fist Tera Electric Infernape Thunder Punch vs. 252 HP / 192+ Def Toxapex: 278-330 (91.4 - 108.5%) -- 50% chance to OHKO
+2 252 Atk Iron Fist Tera Electric Infernape Thunder Punch vs. 252 HP / 252+ Def Alomomola: 420-494 (78.6 - 92.5%) -- guaranteed 2HKO

+2 252 Atk Iron Fist Infernape Drain Punch vs. 252 HP / 76 Def Empoleon: 512-606 (137.6 - 162.9%) -- guaranteed OHKO
+2 252 Atk Iron Fist Infernape Drain Punch vs. 252 HP / 156+ Def Garganacl: 324-384 (80.1 - 95%) -- guaranteed 2HKO after Leftovers recovery

The definition of "flawed but deadly", Infernape is great; Raging Fury works better for longevity on this Iron Fist set (while still keeping the same base power as Flare Blitz).

250px-1017Ogerpon.png

Ogerpon (F) @ Heavy-Duty Boots
Ability: Defiant
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Knock Off
- Play Rough
- Trailblaze​

Landorus-T does not like dealing with this particular form of Ogerpon thanks to Defiant + its Earthquake resistance. Extremely underrated, mono-Grass-type is far more powerful than it used to be.

250px-0743Ribombee.png

Ribombee @ Choice Scarf
Ability: Shield Dust
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Moonblast
- Bug Buzz
- Switcheroo​

The best Webs setter in OU right now; Sticky Webs + Switcheroo is a nasty combo with great luring ability, Moonblast + Bug Buzz are great STAB moves and Shield Dust is a phenomenal ability that blocks the secondary effects of all other Pokemon attacks, and Tera Water is great for turning crippling Fire/Steel weaknesses into resistances and turning a Rock-type weakness into a neutrality.
 
Weak Armor is better than I expected and I think blunder made the set but do not quote me I just had to report it here.

LO Taunt Boom to suicide or uturn into Stored Power Armarouge:

Rillaboom @ Life Orb
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 252 Spe
Jolly Nature
- Grassy Glide
- Wood Hammer
- U-turn
- Taunt

Armarouge @ Grassy Seed
Ability: Weak Armor
Tera Type: Poison
EVs: 252 HP / 152 SpA / 104 Spe
Modest Nature
IVs: 0 Atk
- Iron Defense
- Calm Mind
- Aura Sphere
- Stored Power


Basically your standard Stored Power Sweeper - but somehow it has the perfect arrangement of stats to make it a formidable foe. The only thing I dislike is the Tera typing - I think Fairy is superior but I am unsure.
 
Infernape @ Punching Glove
Ability: Iron Fist
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Encore
- Focus Punch
- Fire Punch
- Drain Punch

Encore someone into an unfavorable move (Hopefully a status move) Then they either switch out or can’t hit you the next turn. Then Iron fist and punching glove give a sexy ass boost focus punch as well as every other damaging move.

99 base power on drain and fire punch. 198 base power focus punch
 
:sv/eelektross:
Eelektross @ Leftovers
Ability: Levitate
Tera Type: Ghost
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Gastro Acid
- Focus Punch
- Substitute
- Wild Charge/Thunder Punch/Whatever else you want

Since there's the bloodmoon suspect right now, I'm dropping the ultimate bloodmoon counter. EELEKTROSS! It can use gastro acid and tera ghost to completely wall 99% of bm luna sets (moonblast is not a real move). Focus punch also hits really hard, even without stab and wild charge can hit tera water bm luna for a good chunk of damage. The fourth slot is really flexible and sub is not mandatory but can help if luna pivots out.

252+ Atk Tera Ghost Eelektross Focus Punch vs. 252 HP / 188+ Def Ursaluna-Bloodmoon: 220-260 (51.1 - 60.4%) -- 91.8% chance to 2HKO after Leftovers recovery
252+ Atk Tera Ghost Eelektross Focus Punch vs. 188 HP / 0 Def Ursaluna-Bloodmoon: 282-332 (68.1 - 80.1%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Eelektross Wild Charge vs. 252 HP / 188+ Def Tera Water Ursaluna-Bloodmoon: 198-234 (46 - 54.4%) -- 5.9% chance to 2HKO after Leftovers recovery
252+ Atk Eelektross Focus Punch vs. 188 HP / 0 Def Tera Fighting Ursaluna-Bloodmoon: 141-166 (34 - 40%) -- 39.4% chance to 3HKO after Leftovers recovery
Ursaluna-Bloodmoon Blood Moon vs. Tera Ghost Eelektross: 0-0 (0 - 0%) -- possibly the worst move ever
Ursaluna-Bloodmoon Earth Power vs. Levitate Tera Ghost Eelektross: 0-0 (0 - 0%) -- possibly the worst move ever
Ursaluna-Bloodmoon Vacuum Wave vs. Tera Ghost Eelektross: 0-0 (0 - 0%) -- possibly the worst move ever
 
mentally unwell (Hatterene) @ Eject Button
Ability: Magic Bounce
Tera Type: Steel
EVs: 252 HP / 120 Def / 136 Spe
Bold Nature
- Psyshock
- Skill Swap
- Nuzzle
- Healing Wish

Standard Healing Wish Hatterene for a sun team, but I got tired of fucking Gliscor so skill swap Hatterene :)
Switch into Gliscor after eject button has been used to force it to earthquake if it wants to do anything to Hatterene. It takes earthquake comfortably if healthy and then skill swap to get rid of its poison heal. It can now use spikes on your team but its longevity is completely destroyed :) Even if Gliscor switches out, most Pokemon would prefer not losing their ability.

Edit: Never mind apparently skill swap isn't permanent :((
 
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:sv/eelektross:
Eelektross @ Leftovers
Ability: Levitate
Tera Type: Ghost
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Gastro Acid
- Focus Punch
- Substitute
- Wild Charge/Thunder Punch/Whatever else you want

Since there's the bloodmoon suspect right now, I'm dropping the ultimate bloodmoon counter. EELEKTROSS! It can use gastro acid and tera ghost to completely wall 99% of bm luna sets (moonblast is not a real move). Focus punch also hits really hard, even without stab and wild charge can hit tera water bm luna for a good chunk of damage. The fourth slot is really flexible and sub is not mandatory but can help if luna pivots out.

252+ Atk Tera Ghost Eelektross Focus Punch vs. 252 HP / 188+ Def Ursaluna-Bloodmoon: 220-260 (51.1 - 60.4%) -- 91.8% chance to 2HKO after Leftovers recovery
252+ Atk Tera Ghost Eelektross Focus Punch vs. 188 HP / 0 Def Ursaluna-Bloodmoon: 282-332 (68.1 - 80.1%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Eelektross Wild Charge vs. 252 HP / 188+ Def Tera Water Ursaluna-Bloodmoon: 198-234 (46 - 54.4%) -- 5.9% chance to 2HKO after Leftovers recovery
252+ Atk Eelektross Focus Punch vs. 188 HP / 0 Def Tera Fighting Ursaluna-Bloodmoon: 141-166 (34 - 40%) -- 39.4% chance to 3HKO after Leftovers recovery
Ursaluna-Bloodmoon Blood Moon vs. Tera Ghost Eelektross: 0-0 (0 - 0%) -- possibly the worst move ever
Ursaluna-Bloodmoon Earth Power vs. Levitate Tera Ghost Eelektross: 0-0 (0 - 0%) -- possibly the worst move ever
Ursaluna-Bloodmoon Vacuum Wave vs. Tera Ghost Eelektross: 0-0 (0 - 0%) -- possibly the worst move ever
this seems super fun but dedicating 1/6 mons to a shitter, 2/4 of its moves and your only tera to stop a single mon is insane LMAO. i havent been very active so idk if bloodmoon bear is actually this centralizing rn or if this is just a heater meme but god damn is it funny in either case. never stop posting king
 
Kommo-o @ Leftovers
Ability: Bulletproof
Tera Type: Steel
EVs: 52 HP / 204 Atk / 252 Spe
Hasty Nature
- Clangorous Soul
- Protect
- Drain Punch
- Clanging Scales

This is a fun set I’ve been using on grassy terrain teams. It’s usually bulky enough to set up two clangorous souls and you can use tera to help with this. From there it just stays alive and can attack either defence stat. Steel is to block poison, poison tera also probably works.
it gets murked by iron valiant so anything that can lure that is helpful. Can usually power through the other fairies with tera. I run with a heavy slam zamazenta to remove valiant. The 52 hp is for a good leftovers number. Protect can help you scout whilst also increasing recovery.
 
:sv/Sandy-Shocks: gravity passer / breaker with special atk energy-boost
Gravity up accuracy for thunder & prevent ground immunity
Sandy Shocks @ Booster Energy
Ability: Protosynthesis
Tera Type: Electric
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Gravity
- Thunder
- Earth Power
Can replace volt-switch per Body Press to deal with Blissey ( 34.3 - 40.4% ) → 2KO with Tera Fight.
Tera Electric for offensive use on lower speed teams / Tera Grass for defensive surprise.
 
Ribombee @ Psychic Seed / Grassy Seed / Life Orb
Ability: Shield Dust
Tera Type: Fire / Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Stored Power
- Draining Kiss / Moonblast
- Tera Blast / Substitute

:Ribombee: has carved a niche as the best webber available (an expectation you can take advantage of by leading whatever best handles their best counterlead to webs :ribombee:), but it is ALSO the only QDer with stored power (which is new to it in gen 9) making it a suitable choice of sweeper on HO teams with either screens or terrain. Both afford it an avenue to repair its downright terrible bulk, with screens offering more direct bulk while terrain offers an increase to the power of stored power and either free lefties effectively (grassy) or a further boost to stored power + prio immunity (psychic). Its lack of immediate power can alternatively be patched with life orb although I only recommend this if running draining kiss. Finally, it can opt to run substitute to facilitate setting up including status denial, or fire or ground tera blast in order to deal with most steels that resist the rest of your coverage (both are also useful defensive teras with fire covering weaknesses to fire and steel while ground covers poison and rock).

Generally matches up well against opposing HO with tera blast or fatter teams with substitute. Had the most success with it right after DLC dropped since it chewed a lot of HO teams alive, and there’s certainly no denying that its frailty and lack of immediate power makes it require a solid supporting cast, but this set still finds its way onto some of my more recent builds with good success.
 
Rotom-Wash @ Choice Scarf
Ability: Levitate
Tera Type: Poison
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Trick
- Tera Blast

Most Gliscor variants can't touch this at all, and Trick with Tera Poison allows you to make the incredibly funny play of stealing its Toxic Orb and giving it to something else on its team (particularly effective if they predict you going for Hydro Pump and Tera in response). Tera Blast Poison also threatens a 2HKO on Ogerpon-Wellspring and a potential OHKO on Iron Valiant, which is important considering you outspeed if you still have your scarf.
 

kd458

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Weak Armor is better than I expected and I think blunder made the set but do not quote me I just had to report it here.

LO Taunt Boom to suicide or uturn into Stored Power Armarouge:

Rillaboom @ Life Orb
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 252 Spe
Jolly Nature
- Grassy Glide
- Wood Hammer
- U-turn
- Taunt

Armarouge @ Grassy Seed
Ability: Weak Armor
Tera Type: Poison
EVs: 252 HP / 152 SpA / 104 Spe
Modest Nature
IVs: 0 Atk
- Iron Defense
- Calm Mind
- Aura Sphere
- Stored Power


Basically your standard Stored Power Sweeper - but somehow it has the perfect arrangement of stats to make it a formidable foe. The only thing I dislike is the Tera typing - I think Fairy is superior but I am unsure.
Double Dance Armarouge

:sv/armarouge:

Armarouge @ Leftovers
Ability: Weak Armor
Tera Type: Poison / Steel
EVs: 248 HP / 124 Def / 136 Spe
Bold Nature
- Stored Power
- Aura Sphere
- Calm Mind
- Iron Defense

Figured I’d do a full write up of this Double Dance Armarouge after having used the same set (albeit with a different, more defensive spread) on ladder, an alternative move over Aura Sphere can be used to hit mons like Gholdengo, Cresselia and Hatterene, but a stronger hit into Kingambit and Roaring Moon is appreciated. Flamethrower or even Lava Plume is an option here as you don’t want to weaken Stored Power with Armor Cannon, but then you get hard walled by Moon. Tera Poison prevents you from getting Toxic’d while also giving you a good matchup into the (somewhat rare rn) Slowking-G as they can’t Sludge Bomb poison you, Steel is a very good alternative especially with the drop in usage of physical Valiant but retaining a Fighting resistance is valuable. A defensive typing with a very different profile like Water or Fairy could have potential, but despite them both being weak to EQ, Poison and Steel are the best into defensive Scor with Toxic.

This set is a really fun pick on HO, it’s not the hardest to wall and lacking reliable recovery hurts but especially on Grassy Terrain it has the potential to instantly game-end on mons that don’t have a way to instantly threaten it and don’t know its game (i.e. give it a free speed boost). The given spread outruns Scarf Gholdengo at +2, with the remaining EVs invested in physical bulk; on a Flamethrower or Lava Plume set, the spread can be shifted to 248 HP / 108 Def / 16 Sp.Def / 136 Spe with a Bold Nature to live Gholdengo’s Shadow Ball from full, which is only a valuable benchmark if you can directly threaten it back. Leftovers has been chosen here over the immediate defensive boost of Grassy Seed, as I find that it generates more value over the more drawn-out setup that Armarouge needs to sweep.

This mon is lower tier for a reason, but offers a unique niche as a Stored Power sweeper that can boost its offensive presence, its defensive stats on both side and its speed. Just make sure to pack an alternative Fairy answer as Enamorus and Specs Valiant melt through this like butter while taking nothing back unless you’ve already had a chance to set up.
 
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I got this toxicroak rain team to the top 50 a few weeks ago and don't have the time/energy to make an RMT, but thought I'd share the set here.

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Toxicroak @ Black Sludge / Rocky Helmet
Ability: Dry Skin
Tera Type: Flying
EVs: 248 HP / 204 Def / 56 Spe
Impish Nature
- Gunk Shot / Bulk Up / Encore / Toxic
- Drain Punch
- Knock Off
- Taunt

After DLC was released, Ogerpon-W was a massive pain for rain teams so I wanted something that could reliably switch into it. I knew toxicroak got knock off back from DLC, and I successfully used a similar defensive toxicroak set on a gen 8 rain team so I decided to try it out. The main reason I added croak was for ogerpon-w, but it also has good matchups against the other two ogerpons, rillaboom, dondozo, and pex, which are all generally nuisances for rain teams. Additionally, it is a decent gambit check, and all teams need multiple of those nowadays anyway.

I started with rocky helmet and bulk up in case you're wondering why those are in some of the replays. I later switched from helmet to black sludge to give croak more longevity to continue switching in to the ogerpons/rilla throughout the match. Additionally, I also switched from bulk up to gunk shot to better 1v1 any ogerpons/rillas that try and setup when croak isn't at full health. Speed is for jolly gambit, rest is to maximize bulk, and gunk shot is also a nice touch for tera fairy gambit and any valiant brave enough to switch in. Knock off allows croak to make progress and punish the common gholdengo switch in, and taunt (with knock off) allows croak to keep switching in on any pex and dozo that annoy my barraskewda and ogerpon-w.

Also, gliscor will try to switch in on you a lot and if it's too late to knock off the toxic orb just taunt it to give yourself a free switch to anything that wants to take an earthquake (pelipper, thundy t, maybe ogerpon-w).

I peaked #36 at 1913, and again #39 1926, but misplaced the screenshots so this will have to do.

Peaked #36 at 1913 (screenshot shows 1926, but that was #39).png

 

1LDK

Vengeance
is a Top Team Rater
Toxicroak @ Black Sludge / Rocky Helmet
Ability: Dry Skin
Tera Type: Flying
EVs: 248 HP / 204 Def / 56 Spe
Impish Nature
- Gunk Shot / Bulk Up / Encore / Toxic
- Drain Punch
- Knock Off
- Taunt
Really cool toxicroak heat man, I also tried Toxicroak rain on pre-home, when Wake was out
https://pokepast.es/c104c53b1c42dcc7 (the team in question)

Toxicroak @ Life Orb
Ability: Dry Skin
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch
- Poison Jab
- Sucker Punch

As you can see, I had it as a simple sweeping set, like all my teams, it was fun, but overall, bad, with tera fairy you 100% blank wake tho outside of flamethrower
 
Meowscarada @ Leftovers / Heavy-duty Boots / Protective Pads
Ability: Overgrow
Tera Type: Grass / Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Knock Off
- Substitute
- Leech Seed

Saw something like this on the WaterPon thread and thought "Meow could probably pull it off better". I don't know if I can back that claim, but it pulls the set off surprisingly well. It preys on the common Gliscor set - its not gonna stop the Spikes from coming, but what is? I'm thinking Protective Pads for Zap/tres, since knocing off an item is awesome progress, and you out speed, so if they rely on Hurricane and you get the seed off on the switch you can actually gamble with Sub and force them out. Even Corviknight hits a wall if you get a sub up first but that's not a game that'll end in your favor.

Does great in a hazard heavy teams, and Grassy Terrain teams. I'm thinking of a way to fiddle with EVs so it's subs can definitely survive 2 hits of a Gliscor's EQ, but meh.


This is the best case scenario that this set has against Zapdos, so I thought it be fitting for the post. I didn't expect the Tusk, but lesson learned.

EDIT: Gonna add Tera Ghost to the list, it really screws some mons over.
 
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RAINBROS… IS IT OVER?

As you may know, rain is not the best playstyle in OU due to mons such as Dondozo, Alomomola, and especially Ogerpon-W. However, there are mons that could potentially help with this.


Barraskewda @ Life Orb
Ability: Swift Swim
Tera Type: Fighting / Water
EVs: 252 Atk / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Poison Jab
- Flip Turn

Barraskewda under rain is deadly. You might want to use a better rain abuser such as Basculegion or Floatzel, but there is one this Barraskewda has that the others don’t. Poison Jab. Poison Jab is super effective on Ogerpon-W, meaning you can bait it in bluffing that you’re banded, and hit it with a powerful attack. Unfortunately, this is a 50/50 chance to knock Ogerpon-W out.

252+ Atk Life Orb Tera Fighting Barraskewda Poison Jab vs. 0 HP / 0 Def Ogerpon-Wellspring: 278-328 (92.3 - 108.9%) -- 50% chance to OHKO

This set is meant to support another rain sweeper such as Basculegion or Floatzel. Another problem with all three mons are that they are suspectable to priority, especially from Kingambit. Tera Fighting is both a tera that boosts its Close Combat for extra damage, but resists Sucker Punch from Kingambit.

252+ Atk Supreme Overlord 5 allies fainted Kingambit Sucker Punch vs. 0 HP / 0 Def Tera Fighting Barraskewda: 146-172 (55.5 - 65.3%) -- guaranteed 2HKO


The last problem with all three mons is that Dondozo and Alomomola wall them. Therefore, there is a Swift Swim mon that can also potentially help other rain sweepers.


Qwilfish @ Leftovers
Ability: Swift Swim
Tera Type: Ghost
EVs: 236 Atk / 96 Def / 176 Spe
Jolly Nature
- Taunt
- Spikes
- Liquidation
- Barb Barrage

Qwilfish is an extremely niche mon that can help fellow Swift Swim sweepers by the combination of Taunt and Barb Barrage. Against the likes of Dondozo ans Alomomola, you can fish for poison with Barb Barrage (and minorly chip them) and then Taunt them on the Rest from Dondozo and the Wish from the Alomomola. Spikes is also used to give rain sweepers better chip to take down their “checks”. Even though Dondozo and Alomomola usually run boots, Knock Off support from mons such as Pelipper can help.
Speed is to outspeed Valiant and Defense is to take on a Power Whip from Ogerpon-W.


252 Atk Wellspring Mask Ogerpon-Wellspring Power Whip vs. 0 HP / 96 Def Qwilfish: 229-270 (84.5 - 99.6%) -- guaranteed 2HKO after Leftovers recovery


252+ Atk Choice Band Tera Water Floatzel Wave Crash vs. 252 HP / 252+ Def Dondozo in Rain: 181-214 (35.9 - 42.4%) -- 88.3% chance to 2HKO after 1 layer of Spikes and poison damage

252+ Atk Choice Band Tera Water Floatzel Wave Crash vs. 252 HP / 252+ Def Dondozo in Rain: 181-214 (35.9 - 42.4%) -- guaranteed 3HKO after poison damage

252+ Atk Choice Band Tera Water Floatzel Wave Crash vs. 252 HP / 252+ Def Alomomola in Rain: 232-273 (43.4 - 51.1%) -- 98.8% chance to 2HKO after poison damage


252+ Atk Choice Band Tera Water Basculegion Wave Crash vs. 252 HP / 252+ Def Dondozo in Rain: 191-225 (37.8 - 44.6%) -- guaranteed 2HKO after 1 layer of Spikes and poison damage

252+ Atk Choice Band Tera Water Basculegion Wave Crash vs. 252 HP / 252+ Def Dondozo in Rain: 191-225 (37.8 - 44.6%) -- 4.7% chance to 2HKO after poison damage

252+ Atk Choice Band Tera Water Basculegion Wave Crash vs. 252 HP / 252+ Def Alomomola in Rain: 242-285 (45.3 - 53.3%) -- guaranteed 2HKO after poison damage



This all seems like a lot just for a simple rain team, but if you really want to run it in this meta you can try these mons to help.
 
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So with the advent of DLC2 now here and a week behind us - I'd like to ask some questions revolving around weather;

1. What's your favorite weather to run right now?

2. On that weather layout, what's your favorite Pokemon to utilize that specifically benefits from the weather either via ability or movepool?

3. What are your favorite niche sets to counteract weather teams?
 
So with the advent of DLC2 now here and a week behind us - I'd like to ask some questions revolving around weather;

1. What's your favorite weather to run right now?

2. On that weather layout, what's your favorite Pokemon to utilize that specifically benefits from the weather either via ability or movepool?

3. What are your favorite niche sets to counteract weather teams?
1. Favourite? Sand. Best? Sun (probs).
2. London Bridge :archaludon:
3. Cloud Nine :altaria: is funny haha, but to be honest I mostly use :ninetales-alola: because override is good and no-one uses hail snow teams.
 
im back in the kitchen, and im better than ever
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Cobalion @ Rocky Helmet / leftovers
Ability: Justified
Tera Type: water
EVs: 252 HP / 60 Def / 192 Spe
Jolly Nature
IVs: 0 Atk
- Thunder Wave
- Stealth Rock
- Volt Switch
- Body Press
as you probably know, UUs pet alpaca is back(yes i know its antler) and it now has access to body press, meaning lead or defensive sets can do solid damage, utility cobalion can reliably set up rocks and spread paralysis, its fighting typing makes it a very potent kingambit counter even if it teras and rocky helmet spreads chip around making cobalion a very versatile pokemon with good role compression, the main reason im so focused on this random pokemon i normally wouldn’t care about isn’t just because im surprised by how often it saves games, but because i think we could do something very funny
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Alomomola @ Assault Vest
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 44 Def / 212 SpD
Sassy Nature
- Scald
- Flip Turn
- Mirror Coat
- Whirlpool

regenvest alomomola is heavily outclassed by galarian glowking and hydrapple due to them not being as passive but alomomola does have one thing while running assault vest, direct pivoting, which allows it to sponge physical and special hits then give free switch ins again and again, which it does with solid effect, just look at the calcs, even if you can’t take an attack , scald can weaken physical attacks with and mirror coat punishes strong special breakers

132 SpA Iron Moth Energy Ball vs. 252 HP / 212+ SpD Assault Vest Alomomola: 154-182 (28.8 - 34.1%) -- 2.1% chance to 3HKO

252+ SpA Sandy Shocks Thunderbolt vs. 252 HP / 212+ SpD Assault Vest Alomomola: 248-294 (46.5 - 55.1%) -- 66.8% chance to 2HKO

252 Atk Great Tusk Headlong Rush vs. 252 HP / 44 Def Alomomola: 225-265 (42.2 - 49.7%) -- guaranteed 3HKO

252 SpA Choice Specs Dragapult Draco Meteor vs. 251 HP / 212+ SpD Assault Vest Alomomola: 213-252 (39.9 - 47.2%) -- guaranteed 3HKO
 

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