This is another submission for a Sample Team. I really like this team because it is offensively versatile without being passive. It also allows me to catch multiple team styles including opposing Balanced Offense, most weather teams, HO teams and a good amount of defensive and stall based teams. I also love how I have multiple Tera Abusers as the situation demands depending on who is the most threatening to my opponent's team. This team rules and I am glad to share it.
Raging Bolt @ Leftovers
Ability: Protosynthesis
Tera Type: Ice/Fire
EVs: 76 HP / 252 SpA / 180 Spe
Modest Nature
IVs: 20 Atk
- Thunderclap/Thunderbolt
- Tera Blast/Calm Mind
- Substitute
- Dragon Pulse
The star attraction of the team. Raging Bolt with a Substitute equipped tends to be very dangerous to face since you can just sub on a predicted switch and forcibly make progress. Thunderclap is preferable since you are generally clicking Dragon Pulse most of the time anyway but Thunderbolt can come in handy against specific matchups like Tapu Lele and Diancie, who you otherwise have to use Tera Blast against. The goal of this set is to not OHKO your opponent's team but to instead force progress and chip onto your opponent's team. A good example is having Stealth Rock set while under a sub as your opponent switches in Great Tusk or Gliscor. They can use defog or rapid spin to clear the hazard but now they take massive chip that can either KO them or seriously damage them in the process unless they Tera, which is favorable as now that tera is wasted. This set also is great against threats like Zapdos, Tornadus-T, Urshifu, Charizard Y, Greninja and Alomomola among others. These things that would threaten you otherwise are now just targets to selectively snipe as the situation requires. Calm Mind is an option over Tera Blast but this can be risky as you can potentially be walled without it and that's not ideal. If you do decide to run calm mind, definitely use Thunderbolt as your electric attack.
Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Heatran does Heatran stuff. It did it in Gen IV and it can do it again. Get Stealth Rock up, taunt things and generally be a pain in the ass for your opponent's team like Garganacl, Moltres, Charizard again (especially with Tera), force progress against Toxapex (which Raging Bolt can either take advantage of or vice versa) and generally force progress. Flash Fire is for the opposing Heatran as even in a scenario where you don't KO them you can still chip them down to the point of irrelevancy. Overall a great answer to various threats and helps you in prolonged battles. Also your best check to Iron Threads since you can kill back with Magma Storm.
Landorus-Therian (M) @ Rocky Helmet/Leftovers
Ability: Intimidate
Tera Type: Water
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Earthquake
- U-turn
- Hidden Power [Ice]
- Defog
Landorus is the abuser of rocky helmet and provides the defensive backbone that helps you force chip and progress alike. Landorus' job is to punish electric spam and to be your hazard control should that become necessary. Leftovers is an option for passive healing but I love Rocky Helmet too much most of the time. Tera Water exists for Weavile, an otherwise annoying Pokemon if Raging Bolt goes down, and helps you against ice attacks (besides Freeze Dry obviously.) U Turn for pivoting. What else do I need to say. It's Landorus.
Scizor-Mega @ Scizorite
Ability: Technician
Tera Type: Bug
EVs: 248 HP / 112 Def / 128 SpD / 20 Spe
Impish Nature
- Swords Dance
- Bullet Punch
- Close Combat
- Roost
Defensive Swords Dance Mega Scizor is the mega of choice for the battle. This thing can be hella obnoxious for your opponent to beat since it has simultaneously great bulk and excellent late game potential. There are plenty of games I have had where I honestly just click swords dance 4 times and then win because the opponent lacks the means to actually stop this. Scizor's steel typing is also useful as a backup to dragons in case Heatran dies or is forced to tera. Just watch out for Tapu Lele, as this thing hates that.
Darkrai @ Choice Scarf/Choice Specs
Ability: Bad Dreams
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Trick/Focus Blast
- Dark Pulse
- Sludge Bomb
Darkrai is very strong and has good cleaning potential with just these moves. With all your teammates providing such good fighting and ground attacks, Focus Miss (i mean Blast) isn't as necessary but if you want you can drop trick for it. Choice Scarf I prefer for the extra speed but Specs is certainly usable, forcing extra damage and becoming harder to switch around. Trick has to be used effectively but can ruin walls when piloted effectively. Plus, you can never be too safe against Mega Diancie and fairies in general with Tera Poison threatening to wipe them out and trick ruining those that try to wall you.
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Close Combat
- Spirit Break
Lastly, we have physical Booster Energy Valiant who is there to provide whatever you need, whether it's wallbreaking or late game cleaning. We all know how great this thing is so I'll leave it short.
Threats and Annoyances
Ursaluna: While everything on your team is capable of hitting Ursaluna hard, this thing is scary to face at full HP and can threaten to eliminate things through sheer power. Have to play around carefully.
Ferrothorn: This mostly applies to offensive Ferrothorn more so than defensive sets but this durian can be a real grinch to face. Tera Fire is an option on Raging Bolt purely because I get tired of this thing every so often. With substitute, Ferrothorn ceases to be an issue but if you adopt Tera Ice you have to force chip onto Ferrothorn and wear it down through strong hits.
Mega-Steelix, sometimes Iron Threads: While the former is almost never seen, Mega Steelix hard walls Raging Bolt, isn't very afraid of Scizor and is an attacker that Iron Valiant can't handle well unless you get a Swords Dance up. Iron Threads meanwhile is more common and something you should play around carefully.
Tapu Lele: This is an enemy you should always keep in mind as it can be a hindrance. While scarf can be dealt with usually fairly easily, calm mind, specs and assault vest sets can be a real pain in the ass. Definitely need to be careful as this thing existing ruins Mega Scizor.
Mega Swampert: The one thing on rain teams that can be tough to stare down at full HP. While Raging Bolt destroys rain otherwise, Mega Swampert needs to be chipped down with Dragon Pulse and into range. Or you can just Tera Grass and kiss Swampert goodbye. That works too.