Hi everyone, this is my first UU RMT, and I am not going to put a lot into this RMT, because unlike a lot of people, I am not here to show off my team, but to do what the RMT forum is for, to get rates! My team is doing quite well, but there are some problem pokemon who have success against my team. Thanks for reading, and hope you enjoy!
Team at a glance:
My team's objective is to set up as many hazards as possible with Deoxys-d, often with dual screen support from Xatu, then proceed to either force switches or attack them hard with my Weavile and Magneton.
Note: Changes made will be bolded
Now the details:
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 200 HP / 252 Def / 48 SDef / 8 Spd / 252 HP / 252 Def / 4 SpD
Bold Nature (+Def, -Atk)
- Thunder Wave / Rain Dance
- Seismic Toss
- Wish
- Protect
Chansey is my special wall of the team, and is also the Wish passer. Chansey absorbs special attacks very well, and takes physical attacks pretty well also thanks to Eviolite. The EV spread is random, and I only decided to maximize Defense, put 8 EVs in Speed, put some (ended up putting 48) EVs into Special Defense, and dump the rest into HP. It has been serving me quite well, but I'm sure there is a better EV spread. Thunder Wave is useful, allowing me to cripple opponents so they can be dealt with easier. Seismic Toss is a general attack, dealing consistent damage. Wish allows Chansey to heal both itself and its teammates, and Protect allows me to stall for a turn for Wish to activate, or for Toxic damage (if opponent is poisoned), or for scouting Choice users.
Considering: Aromatherapy over Thunder Wave maybe, new EV spread
Xatu (M) @ Light Clay
Trait: Magic Bounce
EVs: 248 HP / 252 Def / 8 Spd
Impish Nature (+Def, -SAtk) / Bold Nature (+Def, -Atk)
- U-turn / Psychic
- Reflect
- Light Screen / Hidden Power [Fire]
- Roost
Xatu is my only solution against entry hazards and I have no rapid spinner. Thanks to Magic Bounce, all hazards and status moves get reflected back which is incredibly useful. Xatu's main job is to reflect random non-damaging moves, and I find it switching in just to do that more than setting up dual screens. In fact, I find myself rarely using either attack, and end up only healing with Roost or scouting with U-turn. However, it is still a very important Pokemon, and I almost always play very carefully with it as one misplay may mean my opponent can set up however they wanted.
Considering: Two other moves > Dual Screens
Deoxys-D @ Leftovers
Trait: Pressure
EVs: 252 HP / 36 Def / 220 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Spikes
- Toxic / Recover
- Seismic Toss
Deoxys-D is essential to my team for spreading poison around the opposing team as well as setting up both Stealth Rock and Spikes. Both entry hazards help me, and they are set up in every single game. I usually have Stealth Rock and one or two layers of Spikes up, provided the opponent doesn't constantly preserve their rapid spinner. Seismic Toss is useful for breaking Substitutes, and also dealing damage in general.
Considering: Recover > Toxic
Milotic (M) @ Leftovers
Trait: Marvel Scale
EVs: 252 HP / 240 Def / 16 SDef
Bold Nature (+Def, -Atk)
- Scald
- Dragon Tail
- Recover / Rest
- Toxic / Sleep Talk
Milotic is my bulky water, and is my first switch-in to powerful Fire-type attacks such as Victini's V-Create. Scald is useful, gaining STAB and also having a nice chance to burn the opponent. Dragon Tail phazes the opponent, preventing set-up sweepers from sweeping my team, and also helps with racking up entry hazard damage. Recover allows for more longevity, and is the reason why Milotic is almost always alive unless I decide to sacrifice it. Toxic to take out bulky Pokemon who cannot be taken out otherwise.
Considering: Again, better EV spread
Weavile (M) @ Choice Band
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Ice Punch
- Ice Shard
- Night Slash
- Low Kick
Weavile is the first of my offensive core, having powerful STAB moves which is further boosted by Choice Band. Ice Punch is usually the move I start spamming because it is the most powerful, and hits many Pokemon for solid damage. Ice Shard is useful for picking up faster Pokemon such as Speed Boost Yanmega, and also takes out weakened Pokemon. Night Slash are for bulky Psychic types such as Deoxys-D and Slowbro, while Low Kick hits opposing Ice-types and Steel-types hard, such as Abomasnow and Empoleon, respectively.
Considering: Nothing really.
Magneton @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]
Magneton is the second part of my offensive core, and is also my revenge killer (though rather slow for one). Magneton traps Steel-types well, especially the troublesome Choice Band Escavalier, who is OHKOed with Hidden Power Fire. Thunderbolt is a powerful and reliable STAB, though I very rarely find myself using it. Flash Cannon is for secondary STAB. Volt Switch allows me to scout for switch-ins, and forces switches which again hurts the opponent thanks to entry hazards. Hidden Power Fire is for Grass-types and Steel-types, hitting them for super effective damage.
Problems I face:
No Rapid Spinner: Yeah, Xatu is my only way to deal with entry hazards, one mispredict and I'm screwed. I really need to sort this out, but I'm not sure who to replace, because every Pokemon is so important.
No cleric: I'm thinking of putting Aromatherapy / Heal Bell on Chansey, taking out Toxic.
Crustle: I faced one, and yeah, its damn annoying. Want to reflect entry hazards? OHKOed by Rock Blast. Not switching to Xatu? Free entry hazards for my opponent, in which I can do nothing but to watch. I can threaten it with Milotic, but all that happens is they switch to Chansey, and Wish pass back to Crustle and continue to set up hazards. Thankfully, its quite rare.
Thats my RMT. Its not perfect, and I would really like suggestions.
Thank you!
-SA
Team at a glance:
My team's objective is to set up as many hazards as possible with Deoxys-d, often with dual screen support from Xatu, then proceed to either force switches or attack them hard with my Weavile and Magneton.
Note: Changes made will be bolded
Now the details:
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 200 HP / 252 Def / 48 SDef / 8 Spd / 252 HP / 252 Def / 4 SpD
Bold Nature (+Def, -Atk)
- Thunder Wave / Rain Dance
- Seismic Toss
- Wish
- Protect
Chansey is my special wall of the team, and is also the Wish passer. Chansey absorbs special attacks very well, and takes physical attacks pretty well also thanks to Eviolite. The EV spread is random, and I only decided to maximize Defense, put 8 EVs in Speed, put some (ended up putting 48) EVs into Special Defense, and dump the rest into HP. It has been serving me quite well, but I'm sure there is a better EV spread. Thunder Wave is useful, allowing me to cripple opponents so they can be dealt with easier. Seismic Toss is a general attack, dealing consistent damage. Wish allows Chansey to heal both itself and its teammates, and Protect allows me to stall for a turn for Wish to activate, or for Toxic damage (if opponent is poisoned), or for scouting Choice users.
Considering: Aromatherapy over Thunder Wave maybe, new EV spread
Xatu (M) @ Light Clay
Trait: Magic Bounce
EVs: 248 HP / 252 Def / 8 Spd
Impish Nature (+Def, -SAtk) / Bold Nature (+Def, -Atk)
- U-turn / Psychic
- Reflect
- Light Screen / Hidden Power [Fire]
- Roost
Xatu is my only solution against entry hazards and I have no rapid spinner. Thanks to Magic Bounce, all hazards and status moves get reflected back which is incredibly useful. Xatu's main job is to reflect random non-damaging moves, and I find it switching in just to do that more than setting up dual screens. In fact, I find myself rarely using either attack, and end up only healing with Roost or scouting with U-turn. However, it is still a very important Pokemon, and I almost always play very carefully with it as one misplay may mean my opponent can set up however they wanted.
Considering: Two other moves > Dual Screens
Deoxys-D @ Leftovers
Trait: Pressure
EVs: 252 HP / 36 Def / 220 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Spikes
- Toxic / Recover
- Seismic Toss
Deoxys-D is essential to my team for spreading poison around the opposing team as well as setting up both Stealth Rock and Spikes. Both entry hazards help me, and they are set up in every single game. I usually have Stealth Rock and one or two layers of Spikes up, provided the opponent doesn't constantly preserve their rapid spinner. Seismic Toss is useful for breaking Substitutes, and also dealing damage in general.
Considering: Recover > Toxic
Milotic (M) @ Leftovers
Trait: Marvel Scale
EVs: 252 HP / 240 Def / 16 SDef
Bold Nature (+Def, -Atk)
- Scald
- Dragon Tail
- Recover / Rest
- Toxic / Sleep Talk
Milotic is my bulky water, and is my first switch-in to powerful Fire-type attacks such as Victini's V-Create. Scald is useful, gaining STAB and also having a nice chance to burn the opponent. Dragon Tail phazes the opponent, preventing set-up sweepers from sweeping my team, and also helps with racking up entry hazard damage. Recover allows for more longevity, and is the reason why Milotic is almost always alive unless I decide to sacrifice it. Toxic to take out bulky Pokemon who cannot be taken out otherwise.
Considering: Again, better EV spread
Weavile (M) @ Choice Band
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Ice Punch
- Ice Shard
- Night Slash
- Low Kick
Weavile is the first of my offensive core, having powerful STAB moves which is further boosted by Choice Band. Ice Punch is usually the move I start spamming because it is the most powerful, and hits many Pokemon for solid damage. Ice Shard is useful for picking up faster Pokemon such as Speed Boost Yanmega, and also takes out weakened Pokemon. Night Slash are for bulky Psychic types such as Deoxys-D and Slowbro, while Low Kick hits opposing Ice-types and Steel-types hard, such as Abomasnow and Empoleon, respectively.
Considering: Nothing really.
Magneton @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]
Magneton is the second part of my offensive core, and is also my revenge killer (though rather slow for one). Magneton traps Steel-types well, especially the troublesome Choice Band Escavalier, who is OHKOed with Hidden Power Fire. Thunderbolt is a powerful and reliable STAB, though I very rarely find myself using it. Flash Cannon is for secondary STAB. Volt Switch allows me to scout for switch-ins, and forces switches which again hurts the opponent thanks to entry hazards. Hidden Power Fire is for Grass-types and Steel-types, hitting them for super effective damage.
Problems I face:
No Rapid Spinner: Yeah, Xatu is my only way to deal with entry hazards, one mispredict and I'm screwed. I really need to sort this out, but I'm not sure who to replace, because every Pokemon is so important.
No cleric: I'm thinking of putting Aromatherapy / Heal Bell on Chansey, taking out Toxic.
Crustle: I faced one, and yeah, its damn annoying. Want to reflect entry hazards? OHKOed by Rock Blast. Not switching to Xatu? Free entry hazards for my opponent, in which I can do nothing but to watch. I can threaten it with Milotic, but all that happens is they switch to Chansey, and Wish pass back to Crustle and continue to set up hazards. Thankfully, its quite rare.
Thats my RMT. Its not perfect, and I would really like suggestions.
Thank you!
-SA