Samtendo09
Ability: Light Power
ViZar, Samtendo09 (sv), abismal
I’d bet you copied from G-Luke but you forgot Rule 2 of voting.abismal, Samtendo09, Z-nogyroP
Make sure to let ViZar knowof your changed voting just in case, too.Self Votes are allowed but not for first place
I’d bet you copied from G-Luke but you forgot Rule 2 of voting.
Make sure to let ViZar knowof your changed voting just in case, too.
With that, I'd like to continue with the penultimate Slate.Ability: Moody
New Effect: This Pokémon’s lowest non-HP stat raise by 2 stages on switch-in, but lower highest stat by 1 stage.
Distributions:
Description: Luck-free variant with customizable ways to help the Pokémon with jack-of-all-trade stats or lack of specialty to become specialized. Think of customizable Huge Power but with a cost of unable to make use of one of your higher stats.
depends if people want it or not lolEma Skye said:In case there isn't a Gen 9 version of Ubermons
Name: Baton Pass
Type: Normal
Category: Status
BP: ---
Acc: ---
PP: 64
Effect: User switches out.
New Distribution:
Description: Someone has to make plain dry pass. Baton Pass doesn't need anything else to see some use as dry passing is fine on its own. This allows for some pokemon to pivot that normally can't like most Eeveelutions, Shedinja, Pyuku, Latitwins, & Mawile-Mega, plus the new distribution boosts some cool pokemon like Charizard, Conk, Guzz, Kanga-Mega, Lucario-Mega, Quag, & Seismitoad.
Move Name: Baton Pass
Type: Normal
Category: Status
BP: --
Acc: --
PP: 40
Effect: Inverts the user's stat changes, then passes them on (along with all other Baton Pass-able effects) to the next Pokémon to switch in.
New Users:
Description: Here's the answer to stopping Baton Pass chains. You can still use it to pass stat boosts, but it's significantly harder because there are much fewer moves available to reduce your own stats - at best you can pass a Nasty Plot or two from Overheat or its clones, maybe a Cosmic Power from Close Combat. And you can pull off straight Baton Pass chains still, since Baton Passing twice sets your stats to normal, but that inefficiency makes them much harder to pull off and means you'll need to spend at least one turn with a Pokémon whose stats are nerfed into the ground. At the same time, this provides some helpful if niche functions - you can Baton Pass to a physical attacker after being Intimidated, or prevent the next Pokémon from being affected by Sticky Web (or even giving it a Speed boost if it's not grounded or has Boots), and all the cool non-stat stuff Baton Pass can do is maintained.
Name: Baton Pass
Power: -
Accuracy: -%
PP: 64
Category:
Type:
Effect: User switches out. The user's stat changes get removed beforehand.
Priority: 0
Flags: -
Target: self
Description: I originally wanted to make Baton Pass only boost one stat boost, like it does in Gen 3 OU currently, but after getting reminded of the coding horrors that might come with it, I decided to do something simpler here. Hoenn Gaiden has this implemented and I think that it is one of the best ways to change Baton Pass and keeping some unique traits it has like passing Substitutes.
Name: Baton Pass
Type:
Category: Status
BP: ---
Acc: ---
PP: 64
Priority: -6
Effect: User faints, replacement receives any stat changes they had before.
Description: Basically a version of baton pass where you can't snowball with substitute up and you can't just keep passin shit around all-day. More risk involved and high reward.
Name: Baton Pass
Type: Normal
Category: Status
BP: ---
Acc: ---
PP: 8
Effect: User loses 50% HP to create a substitute, then switches out with the substitute.
New Distribution:
Description: In case there isn't a Gen 9 version of Ubermons, this lets us play around with one of the new Gen 9 moves (Tail Shed). Sub pass is dope and easily the coolest use of Sub ever, and so this allows it to exist under one move slot.
Move Name: Baton Pass
Type: Normal
Category: Status
BP: --
Acc: --
PP: 10
Effect: Resets all stats, then this Pokemon's highest stat is raised by 1 stage, the user is replaced with another Pokemon in its party, and the selected Pokemon inherits the user stat change.
Description: Baton pass is gonna be unique still in that it still can pass stats. What makes this balanced? The receiving Pokémon can only receive a one stage boost in one stat, this can help Pokémon a lot and help their issues. I doubt many pokemon will be broken right after receiving a +1 speed, attack, or sp. attack boost. This can also give defensive pokemon utility using this move as to help pokemon switch into opposing pokemon.
Since it's a bit awkward talking about me as the winner, I'd rather mention that the last Slate will be opened later today. Stay Tuned!Name: Baton Pass
Power: -
Accuracy: -%
PP: 64
Category:
Type:
Effect: User switches out. The user's stat changes get removed beforehand.
Priority: 0
Flags: -
Target: self
Description: I originally wanted to make Baton Pass only boost one stat boost, like it does in Gen 3 OU currently, but after getting reminded of the coding horrors that might come with it, I decided to do something simpler here. Hoenn Gaiden has this implemented and I think that it is one of the best ways to change Baton Pass and keeping some unique traits it has like passing Substitutes.