Welcome to the official SV 1v1 Reservation Index! Over here, you are able to reserve Pokemon with sets shared in this thread that you are knowledgeable about. We will be using a mini analysis format (link).
If you are new to C&C and analysis writing standards, look over these resources before posting:
1v1 C&C Moderators
bored_glitch
Itchy
Lumii
Reservation Rules
When you post your thread, be sure to use the appropriate tags for each stage of the analysis. Update your thread's tags and stamp number as you move through the process. Let us know if you're unable to meet any time limit.
[WIP] - Work in Progress: The skeleton is incomplete and is not ready for the QC team to evaluate. Keep in mind that the longer your analysis stays in WIP stage, the greater the chance of it being reassigned. Please avoid making comments in these threads until they are ready unless it's something very important.
[Quality Control] - Quality Control Ready: In the thread title, include [QC 0/2]. The mini is complete and now needs approval from the QC Team. Make sure you update the thread title with the number of QC checks you currently have. Try your best to implement checks within a week, we will give you a 24 hour warning after that. We are understanding if you have something preventing you from writing, let us know; we are understanding.
[Copyediting] - Grammar-Prose Ready: In the set title, include [GP 0/1]. The required number of QC approvals have been met. The Grammar-Prose team now takes over. When you are ready for a GP check, please ping GP Team and wait patiently for a GP member to review your work.
[Done] - After the analysis gets a GP stamp and you implement the check, it is ready for upload.
Reservation List
After reserving a Pokemon, you must post your analysis in a timely fashion. Your analysis thread must be up in 48 hours (2 days) or your reservation will be dropped. It must then be QC ready within a week from the reservation. If you have any extenuating circumstances that prevent you from getting up your thread within this time frame, notify one of the 1v1 C&C Moderators. Feel free to clarify anything on discord.
If you are new to C&C and analysis writing standards, look over these resources before posting:
1v1 C&C Moderators
bored_glitch
Itchy
Lumii
Reservation Rules
- Anyone can reserve two sets at a time. You can only start a new analysis if the analysis you have reserved has entered the QC process. Analyses currently in GP do not count for the limit total.
- Wait for a 1v1 C&C moderator to edit your post with approval. Once you have received approval, you can post your WIP thread.
- Make your reservation by posting in this thread. Check the index to make sure your Pokemon hasn't been taken yet, and check the recent posts in this thread in case the index isn't fully updated.
- Only reserve a Pokemon if you have a good amount of knowledge about it and experience with the metagame. C&C moderators can reject your reservation if they feel you are not prepared to write a good analysis.
- Do not edit your reservation posts. If you change your mind about a reservation, make a new post instead.
- Do not post your own sets when reserving! Please only use the sets that have been established as viable in the 1v1 Sets Compendium and handpicked by QC members!
When you post your thread, be sure to use the appropriate tags for each stage of the analysis. Update your thread's tags and stamp number as you move through the process. Let us know if you're unable to meet any time limit.
[WIP] - Work in Progress: The skeleton is incomplete and is not ready for the QC team to evaluate. Keep in mind that the longer your analysis stays in WIP stage, the greater the chance of it being reassigned. Please avoid making comments in these threads until they are ready unless it's something very important.
[Quality Control] - Quality Control Ready: In the thread title, include [QC 0/2]. The mini is complete and now needs approval from the QC Team. Make sure you update the thread title with the number of QC checks you currently have. Try your best to implement checks within a week, we will give you a 24 hour warning after that. We are understanding if you have something preventing you from writing, let us know; we are understanding.
[Copyediting] - Grammar-Prose Ready: In the set title, include [GP 0/1]. The required number of QC approvals have been met. The Grammar-Prose team now takes over. When you are ready for a GP check, please ping GP Team and wait patiently for a GP member to review your work.
[Done] - After the analysis gets a GP stamp and you implement the check, it is ready for upload.
Reservation List
After reserving a Pokemon, you must post your analysis in a timely fashion. Your analysis thread must be up in 48 hours (2 days) or your reservation will be dropped. It must then be QC ready within a week from the reservation. If you have any extenuating circumstances that prevent you from getting up your thread within this time frame, notify one of the 1v1 C&C Moderators. Feel free to clarify anything on discord.
Life Orb (Meowscarada) @ Life Orb
Ability: Protean
EVs: 8 HP / 248 Atk / 8 Def / 244 Spe
Adamant Nature
- Chilling Water
- Giga Impact / Power Gem
- Flower Trick
- Knock Off / Skill Swap / Low Kick
Ability: Protean
EVs: 8 HP / 248 Atk / 8 Def / 244 Spe
Adamant Nature
- Chilling Water
- Giga Impact / Power Gem
- Flower Trick
- Knock Off / Skill Swap / Low Kick
Life Orb (Arcanine) @ Life Orb
Ability: Intimidate
EVs: 112 HP / 248 Atk / 148 Def
Adamant Nature
- Flare Blitz
- Play Rough
- Will-O-Wisp
- Extreme Speed
Stall (Arcanine) @ Sitrus Berry
Ability: Intimidate
EVs: 228 HP / 64 Def / 216 Spe
Timid Nature
- Will-O-Wisp
- Morning Sun
- Snarl
- Flamethrower
Ability: Intimidate
EVs: 112 HP / 248 Atk / 148 Def
Adamant Nature
- Flare Blitz
- Play Rough
- Will-O-Wisp
- Extreme Speed
Stall (Arcanine) @ Sitrus Berry
Ability: Intimidate
EVs: 228 HP / 64 Def / 216 Spe
Timid Nature
- Will-O-Wisp
- Morning Sun
- Snarl
- Flamethrower
Life Orb (Azumarill) @ Life Orb
Ability: Huge Power
EVs: 252 Atk / 248 Def / 8 Spe
Adamant Nature
- Aqua Jet
- Encore / Tickle
- Play Rough
- Liquidation
Stall (Azumarill) @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Chilling Water
- Charm
- Amnesia
- Rest
Ability: Huge Power
EVs: 252 Atk / 248 Def / 8 Spe
Adamant Nature
- Aqua Jet
- Encore / Tickle
- Play Rough
- Liquidation
Stall (Azumarill) @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Chilling Water
- Charm
- Amnesia
- Rest
Life Orb (Bellibolt) @ Life Orb
Ability: Electromorphosis
EVs: 236 HP / 28 Def / 192 SpA / 52 SpD
Quiet Nature
- Thunder
- Parabolic Charge
- Soak
- Sucker Punch
Ability: Electromorphosis
EVs: 236 HP / 28 Def / 192 SpA / 52 SpD
Quiet Nature
- Thunder
- Parabolic Charge
- Soak
- Sucker Punch
Stall (Corviknight) @ Leftovers / Mental Herb
Ability: Pressure
EVs: 200 HP / 56 SpD / 252 Spe
Timid Nature
- Substitute / Iron Defense
- Protect / Brave Bird
- Taunt
- Roost
Ability: Pressure
EVs: 200 HP / 56 SpD / 252 Spe
Timid Nature
- Substitute / Iron Defense
- Protect / Brave Bird
- Taunt
- Roost
Leftovers (Dondozo) @ Leftovers
Ability: Unaware
EVs: 228 HP / 216 Def / 64 SpD
Relaxed Nature
IVs: 0 Spe
- Curse
- Body Press
- Wave Crash
- Rest
Ability: Unaware
EVs: 228 HP / 216 Def / 64 SpD
Relaxed Nature
IVs: 0 Spe
- Curse
- Body Press
- Wave Crash
- Rest
Encore (Donphan) @ Liechi Berry / Lum Berry
Ability: Sturdy
EVs: 32 HP / 252 Atk / 96 Def / 128 Spe
Naughty Nature
IVs: 0 SpD
- Earthquake
- Counter
- Encore
- Rock Tomb / Ice Shard
Ability: Sturdy
EVs: 32 HP / 252 Atk / 96 Def / 128 Spe
Naughty Nature
IVs: 0 SpD
- Earthquake
- Counter
- Encore
- Rock Tomb / Ice Shard
Will-O-Wisp (Dragapult) @ Weakness Policy
Ability: Clear Body / Infiltrator
EVs: 84 HP / 56 Def / 156 SpA / 212 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Disable
- Substitute / Draco Meteor
Ability: Clear Body / Infiltrator
EVs: 84 HP / 56 Def / 156 SpA / 212 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Disable
- Substitute / Draco Meteor
Booster Energy: Speed (Iron Bundle) @ Booster Energy
Ability: Quark Drive
EVs: 44 HP / 212 SpA / 252 Spe
Modest Nature
- Hydro Pump
- Freeze-Dry
- Ice Beam
- Chilling Water / Encore / Taunt
Ability: Quark Drive
EVs: 44 HP / 212 SpA / 252 Spe
Modest Nature
- Hydro Pump
- Freeze-Dry
- Ice Beam
- Chilling Water / Encore / Taunt
Booster Energy: Attack (Iron Hands) @ Booster Energy
Ability: Quark Drive
EVs: 16 HP / 204 Atk / 244 Def / 44 Spe
Adamant Nature
- Wild Charge
- Close Combat
- Low Sweep
- Swords Dance / Ice Punch / Earthquake / Fake Out
Air Balloon (Iron Hands) @ Air Balloon
Ability: Quark Drive
EVs: 212 HP / 252 Def / 44 Spe
Impish Nature
- Iron Defense
- Body Press
- Wild Charge
- Low Sweep / Rest
Choice Band (Iron Hands) @ Choice Band
Ability: Quark Drive
EVs: 16 HP / 252 Atk / 56 Def / 184 Spe
Adamant Nature
- Low Kick
- Wild Charge
- Heavy Slam
- Close Combat / Drain Punch / Earthquake
Ability: Quark Drive
EVs: 16 HP / 204 Atk / 244 Def / 44 Spe
Adamant Nature
- Wild Charge
- Close Combat
- Low Sweep
- Swords Dance / Ice Punch / Earthquake / Fake Out
Air Balloon (Iron Hands) @ Air Balloon
Ability: Quark Drive
EVs: 212 HP / 252 Def / 44 Spe
Impish Nature
- Iron Defense
- Body Press
- Wild Charge
- Low Sweep / Rest
Choice Band (Iron Hands) @ Choice Band
Ability: Quark Drive
EVs: 16 HP / 252 Atk / 56 Def / 184 Spe
Adamant Nature
- Low Kick
- Wild Charge
- Heavy Slam
- Close Combat / Drain Punch / Earthquake
Roseli Berry + Metal Burst (Sableye) @ Roseli Berry
Ability: Prankster
EVs: 252 HP / 48 Def / 208 SpD
Sassy Nature
IVs: 0 Spe
- Metal Burst
- Disable
- Taunt
- Skill Swap / Will-O-Wisp / Recover / Protect
Will-O-Wisp + Metal Burst (Sableye) @ Rocky Helmet
Ability: Prankster
EVs: 252 HP / 224 Def / 32 SpD
Relaxed Nature
IVs: 0 Spe
- Metal Burst
- Taunt
- Will-O-Wisp
- Recover
Ability: Prankster
EVs: 252 HP / 48 Def / 208 SpD
Sassy Nature
IVs: 0 Spe
- Metal Burst
- Disable
- Taunt
- Skill Swap / Will-O-Wisp / Recover / Protect
Will-O-Wisp + Metal Burst (Sableye) @ Rocky Helmet
Ability: Prankster
EVs: 252 HP / 224 Def / 32 SpD
Relaxed Nature
IVs: 0 Spe
- Metal Burst
- Taunt
- Will-O-Wisp
- Recover
Life Orb (Volcarona) @ Life Orb
Ability: Swarm
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Quiver Dance
- Overheat
- Bug Buzz
- Substitute
Ability: Swarm
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Quiver Dance
- Overheat
- Bug Buzz
- Substitute
Assault Vest (Iron Moth) @ Assault Vest
Ability: Quark Drive
EVs: 248 HP / 136 Def / 48 SpA / 48 SpD / 28 Spe
Modest Nature
- Acid Spray
- Overheat
- Sludge Wave
- Energy Ball / Flame Charge
Ability: Quark Drive
EVs: 248 HP / 136 Def / 48 SpA / 48 SpD / 28 Spe
Modest Nature
- Acid Spray
- Overheat
- Sludge Wave
- Energy Ball / Flame Charge
- akeras
- bea
- lumi
- lumi
- drip
- bea
-bea
- glitched
- Akeras
- Vertigo
- bea
- lumi
- lumi
Choice Band (Annihilape) @ Choice Band
Ability: Defiant
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Close Combat
- Gunk Shot
- Outrage
- Phantom Force / Rock Tomb / Earthquake / Counter / Shadow Claw / Fire Punch / Seed Bomb
Ability: Defiant
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Close Combat
- Gunk Shot
- Outrage
- Phantom Force / Rock Tomb / Earthquake / Counter / Shadow Claw / Fire Punch / Seed Bomb
Special Attack Booster (Walking Wake) @ Booster Energy
Ability: Protosynthesis
EVs: 248 HP / 32 Def / 180 SpA / 36 SpD / 12 Spe
Modest Nature
- Draco Meteor
- Hydro Pump
- Flamethrower
- Aqua Jet
Speed Booster (Walking Wake) @ Booster Energy
Ability: Protosynthesis
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Hydro Pump
- Flamethrower / Hurricane / Chilling Water
- Snarl
Ability: Protosynthesis
EVs: 248 HP / 32 Def / 180 SpA / 36 SpD / 12 Spe
Modest Nature
- Draco Meteor
- Hydro Pump
- Flamethrower
- Aqua Jet
Speed Booster (Walking Wake) @ Booster Energy
Ability: Protosynthesis
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Hydro Pump
- Flamethrower / Hurricane / Chilling Water
- Snarl
Weakness Policy (Annihilape) @ Weakness Policy
Ability: Defiant
Tera Type: Fighting
EVs: 240 HP / 252 SpD / 16 Spe
Careful Nature
- Rage Fist
- Encore
- Gunk Shot
- Screech / Bulk Up
Ability: Defiant
Tera Type: Fighting
EVs: 240 HP / 252 SpD / 16 Spe
Careful Nature
- Rage Fist
- Encore
- Gunk Shot
- Screech / Bulk Up
Charm + Weakness Policy (Sylveon) @ Weakness Policy
Ability: Pixilate
Tera Type: Fairy
EVs: 80 HP / 252 Def / 176 Spe
Modest Nature
- Hyper Beam
- Charm
- Draining Kiss
- Fake Tears / Hyper Voice
Ability: Pixilate
Tera Type: Fairy
EVs: 80 HP / 252 Def / 176 Spe
Modest Nature
- Hyper Beam
- Charm
- Draining Kiss
- Fake Tears / Hyper Voice
Physically Defensive (Skeledirge) @ Weakness Policy / Sitrus Berry / Mental Herb / Air Balloon
Ability: Blaze / Unaware
EVs: 248 HP / 244 Def / 16 SpA
Bold Nature
- Will-O-Wisp
- Torch Song
- Encore
- Blast Burn
Ability: Blaze / Unaware
EVs: 248 HP / 244 Def / 16 SpA
Bold Nature
- Will-O-Wisp
- Torch Song
- Encore
- Blast Burn
Choice Specs (Iron Moth) @ Choice Specs
Ability: Quark Drive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Overheat
- Sludge Wave
- Hurricane
- Dazzling Gleam / Bug Buzz
Ability: Quark Drive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Overheat
- Sludge Wave
- Hurricane
- Dazzling Gleam / Bug Buzz
Choice Specs (Iron Bundle) @ Choice Specs
Ability: Quark Drive
EVs: 4 Def / 252 SpA / 252 Spe
Modest / Timid Nature
- Hydro Pump
- Freeze Dry
- Ice Beam
- Blizzard / Chilling Water
Ability: Quark Drive
EVs: 4 Def / 252 SpA / 252 Spe
Modest / Timid Nature
- Hydro Pump
- Freeze Dry
- Ice Beam
- Blizzard / Chilling Water
Chilan Berry (Volcarona) @ Chilan Berry
Ability: Swarm
EVs: 24 HP / 252 Def / 232 Spe
Timid Nature
- Bug Buzz
- Will-O-Wisp / Substitute
- Morning Sun / Overheat
- Quiver Dance / Overheat
Passho Berry (Volcarona) @ Passho Berry
Ability: Swarm
EVs: 252 HP / 136 Def / 16 SpA / 40 SpD / 64 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Overheat
- Bug Buzz
- Will-O-Wisp / Substitute
Ability: Swarm
EVs: 24 HP / 252 Def / 232 Spe
Timid Nature
- Bug Buzz
- Will-O-Wisp / Substitute
- Morning Sun / Overheat
- Quiver Dance / Overheat
Passho Berry (Volcarona) @ Passho Berry
Ability: Swarm
EVs: 252 HP / 136 Def / 16 SpA / 40 SpD / 64 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Overheat
- Bug Buzz
- Will-O-Wisp / Substitute
Mental Herb (Bellibolt) @ Mental Herb
Ability: Electromorphosis
EVs: 248 HP / 132 Def / 128 Spe
Bold Nature
- Soak
- Thunder
- Parabolic Charge
- Sucker Punch
Ability: Electromorphosis
EVs: 248 HP / 132 Def / 128 Spe
Bold Nature
- Soak
- Thunder
- Parabolic Charge
- Sucker Punch
- Vertigo
Clear Amulet (Bellibolt) @ Clear Amulet
Ability: Electromorphosis
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Eerie Impulse
- Slack Off
- Charge Beam / Soak
- Parabolic Charge
Ability: Electromorphosis
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Eerie Impulse
- Slack Off
- Charge Beam / Soak
- Parabolic Charge
Choice Band (Donphan) @ Choice Band
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Gunk Shot
- Ice Shard
- Head Smash / Fire Fang / Play Rough / Seed Bomb / Counter
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Gunk Shot
- Ice Shard
- Head Smash / Fire Fang / Play Rough / Seed Bomb / Counter
Choice Band (Dondozo) @ Choice Band
Ability: Water Veil / Unaware
EVs: 96 HP / 252 Atk / 156 Def / 4 SpD
Brave Nature
IVs: 0 Spe
- Wave Crash
- Heavy Slam
- Surf
- Avalanche / Outrage
Ability: Water Veil / Unaware
EVs: 96 HP / 252 Atk / 156 Def / 4 SpD
Brave Nature
IVs: 0 Spe
- Wave Crash
- Heavy Slam
- Surf
- Avalanche / Outrage
Choice Band (Meowscarada) @ Choice Band
Ability: Protean
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Flower Trick
- Knock Off / Sucker Punch
- Giga Impact
- Trick / Play Rough / Thunder Punch / Shadow Claw
Ability: Protean
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Flower Trick
- Knock Off / Sucker Punch
- Giga Impact
- Trick / Play Rough / Thunder Punch / Shadow Claw
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