Other Official Smogon Doubles Tournament III Discussion Thread

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ryo yamada2001

ryo yamada2001
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Art by Blazenix

Welcome to the third edition of the Official Smogon Doubles Tournament! This year's format will be a Bo3 SV Doubles OU swiss tournament with a top cut, in which the winner walks away with the OSDT trophy
as well as getting to choose between obtaining a custom avatar or claiming an inactive name on PS!

This year we have a big content creation crew that'll cover highlight matches weekly and share other content such as recaps and retrospectives, while this thread can also serve as match discussion, predictions, memes, and as a hype thread. If you're interested in joining the casting crew feel free to DM me @ May in the Doubles Discord.
 

ryo yamada2001

ryo yamada2001
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Round 1 Stream Matches
ratpacker vs jonas
-- Thursday 8pm +2 -- streamed by eragon11145 & Lunar.; VOD by Lunar
We kick off OSDT III coverage with a matchup with the French phenom ratpacker who first gained recognition with a top 8 finish in Doubles Majors as well as going 6-1 in DWCOP III going against DWCOP III Winner jonas who gained a starting slot on US West and the Paldea Cratermakers in DPL 9, combining for a 5-6 team tour record this year.

Fangame10 vs luisin -- Friday 6am +2 -- streamed by papiloco, Bless & smudgerox; VOD by Smudge
Fangame is one of Doubles' most idiosyncratic players, going all the way back to 2015 where he almost exclusively used Trick Room teams. He returned after a 6-year hiatus with a new development in Frosty Fanroom; an adaptable Hail full Trick Room team archetype with a penchant for getting timely freezes. On the other side of the matchup we find luisin: a long-term LATAM stalwart who, despite a down year (6-12 in the DOU circuit so far), remains a force to be reckoned with.

Hugo vs Voltix -- Friday 2pm +2 -- streamed by AIRedzone & Despacito87; no VOD available
Lower tier ladder hero and #1 Barraskewda fan Hugo is a newcomer looking to make a splash in the Doubles OU circuit squaring off against the veteran Voltix who will be trying to jolt the rookie with their electric play.

Sylveon used calm mind vs Givrix & Star vs Gatubraz -- Friday 8pm +2 -- streamed by Grandmas Cookin & zee; VOD by Yoda2798
Double coverage starting from Friday 8pm GMT+2!
Sylveon used calm mind (check out their art thread!) will be trying to improve on their 3-3 OSDT II record this year, but faces a tough round 1 matchup against 2022 Fall Seasonal winner Givrix, who's looking to return after a quiet 2023 so far.
Hall of Famer Star claimed a starting slot in SS DOU for the Slateport City Sp_ndas in DPL 9, finishing the tournament with a 4-2 record. He'll be looking to adapt to a new Doubles metagame against Gatubraz, a fresh face with a 6-5 record on the year so far.

zoe vs Feyy -- Friday 9pm -4 -- streamed by eragon11145, AIRedzone & Despacito87; game was rescheduled and therefore not casted
Doubles Moderator and SCL II starter zoe has leveled up as a player this year with a strong 14-5 record (of which 7-3 in team tournaments) and a SM Cup semi-finals slot. She'll be facing Feyy, a newcomer who gained prominence after a top 16 finish in the Winter Seasonal and a 4-3 record in DPL 9 for the Cold Crew.

Xrn vs Éric -- Saturday 6:30pm +2 -- streamed by Lunar. & big pichu; VOD by Lunar.
Xrn has been having a tremendous year so far by dominating the team tournaments (an 8-1 record in DWCOP and DPL combined) while Éric has been raising his involvement in Doubles and picked up solid wins in the Classic Cup to make for a 8-5 Circuit record so far.

Animus vs JRL -- Saturday 9pm +2 -- streamed by Lunar.; VOD by Lunar.
Animus vs JRL is undoubtedly the biggest matchup of round 1: two all-time great Doubles behemoths (JRL is 8th all-time, Animus is 21st). JRL has been dominating the circuit with a 13-3 team tournament record and thus leading the Thieves to their unlikely DPL 9 trophy, while also coming off a BW Cup win so far. JRL is a proven OSDT killer as well, with 10-3 and 4-1 records in OSDT II and I respectively. While 3-time Worlds qualifier Animus may be better known for his VGC play, he's proven just as good in Doubles with a 8-2 record in 2023 team tournaments and a 6-3 record in SCL II.

MADARAAAA vs Tenzai -- Sunday 3pm +2 -- streamed by Hugo & eragon11145
Our marquee European matchup, with MADARAAAA coming off an impressive 2023 Winter Seasonal win versus Lands manager Tenzai who is looking to bounce back with a vengeance after what has been a suboptimal year so far.

qsns vs crying -- Monday 1am +2 -- streamed by Memoric & smudgerox
Doubles veteran qsns has quietly been putting up a fantastic year with a 16-2 record in unofficial tournaments, generally losing to activity calls and late scheduling attempts. One hour before the deadline they'll face off against crying, better known as a Singles player but who boasted a 4-2 record in OSDT II.
 
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Noelle

Trying my best
is a Community Contributor
Battle of the Week: Animus vs JRL

Game 1

On preview, JRL has the matchup advantage. The combination of Armarouge and Enamorus-Therian under Trick Room is incredibly difficult for Animus' team to deal with. Amoonguss doesn't threaten much with over half of JRL's team potentially being immune to Spore factoring in Terastallization. JRL's Ursaluna can OHKO or close to it everything on Animus' team, but with two Ghost-types and two Flying-types, Animus should be able to pivot around it until Trick Room ends. Animus' win condition is definitely Landorus-I, as Sandsear Storm can threaten Armarouge and Diancie while bypassing Indeedee-F's Follow Me. JRL's switch ins to Landorus-I are incredibly limited, making it a key tool in denying JRL a second Trick Room. Azumarill is an interesting choice, and is quite threatening to JRL's team surprisingly. Huge Power boosted Water-type attacks threaten JRL's entire team, with JRL's only real counterplay being Iron Hands, which can't afford to switch in on it for fear of Play Rough. Azumarill is also slow and naturally bulky, allowing it to function fairly well in Trick-Room.

JRL leads Iron Hands and Armarouge to get Trick Room up early and start breaking down Animus' team with Expanding Force, while Animus leads Landorus and Gholdengo to threaten as much damage to JRL's Trick Room setters as possible. JRL's play is almost always to Fake Out the Landorus, but by doing this JRL is forced to make a 50/50 prediction on Turn 1. If JRL doesn't Terastallize Grass and Gholdengo uses Shadow Ball, Armarouge goes down and Animus starts the game in an incredibly favorable position. If JRL does Terastallize, however, Make it Rain is no longer resisted and also has a chance to OHKO Armarouge. Switching isn't an option, as the rest of JRL's team is also fairly weak to Gholdengo's STABs.

JRL uses Fake Out into the Landorus slot and decides to Terastallize Grass and use Trick Room. Animus gets the turn correct, switching into Amoonguss in place of Landorus and using a Tera Steel Make it Rain to OHKO Armarouge and do a significant chunk to Iron Hands. This is incredible for Animus, as Enamorus can now be reliably answered by Amoonguss and Gholdengo without having to fear Armarouge's STAB Armor Cannon. JRL being down a Trick Room setter also makes it much more difficult to set Trick Room for Ursaluna and Enamorus multiple times, which is a key part of JRL's win condition here.

JRL doesn't have any amazing options to switch into here, so they switch in Ursaluna to activate its Flame Orb and then switch out Iron hands into Indeedee-F to redirect damage away from Ursaluna to allow it to start picking up KOs or potentially Swords Dance or Substitute. Indeedee-F also has the option of setting up Trick Room here, which also works. On Animus' side, Gholdengo switches out for Landorus as Amoonguss attempts to Spore the Protecting Ursaluna. JRL can now get Trick Room up safely with Indeedee-F and attempt to win under Trick Room. Animus goes for an Earth Power into the Indeedee-F to make it easier to deny a second Trick Room later in the game while switching in Dragapult in place of Amoonguss to absorb a Facade, and gets the read correct. JRL is in a winning position here, but with Armarouge gone the game is still winnable for Animus if they can pivot around Ursaluna for long enough to get through Trick Room. JRL gets Enamorus in and goes for a Calm Mind as Animus Rain Dances to boost Azumarill's Water-type attacks. Animus then Taunts the Enamorus to deny another Calm Mind while JRL doubles into Landorus to cover a switch and Landorus staying in. Landorus stays in and goes down to Facade. With Landorus gone, Animus is going to need to rely on Azumarill's damage output to win this game. Sacking Landorus instead of Dragapult is questionable, as Landorus was still quite good into JRL's team while Dragapult probably isn't doing much, but keeping Dragapult to be able to pivot around Ursaluna more easily does make some sense. JRL brings in Iron Hands and goes for a Springtide Storm while Azumarill Protects and Tornadus goes for a Bleakwind Storm, which doesn't do much to either of JRL's Pokémon. Trick Room is over Azumarill in Tailwind is a huge threat to JRL's team. JRL's win condition is now to use Enamorus to break through Animus' team with the combination of Springtide Storm and Earth Power. Trick Room isn't necessarily needed anymore, as Enamorus-T is bulky enough to not care too much about moving second after a Calm Mind boost.

Dragapult comes in to absorb Fake Out as Tornadus goes for another Bleakwind Storm, which crits Iron Hands. Both of Animus' Pokémon go down to Springtide Storm. Gholdengo and Azumarill replace them, threatening a Tera Steel Make it Rain into Enamorus-T and an Aqua Jet/Liquidation into Iron Hands. Enamorus Protects as Ursaluna replaces Iron Hands. Ursaluna just barely survives Aqua Jet in Rain, which forces Gholdengo to take the -1 from Make it Rain. Iron Hands comes back in, and JRL trades Iron Hands for Gholdengo as Iron Hands goes for Fake Out into the Gholdengo which is no longer a Ghost-type from the turn 1 Tera Steel as Enamorus removes it with Earth Power. Diancie comes in and is immediately dropped by Liquidation as Enamorus goes for Earth Power into Azumarill, which does just over half of its HP. Amoonguss also reveals Pollen Puff here, which is potentially game ending for JRL. Indeedee-F, JRL's last remaining Pokémon, is switched in. It goes for Psychic into Amoonguss as Azumarill uses Liquidation into Enamorus, which misses out on the KO. Amoonguss, instead of healing Azumarill, goes for Pollen Puff into Indeedee-F, which misses out on the KO. This gives Enamorus the ability to remove Azumarill with Springtide Storm, but JRL goes for another Calm Mind with Enamorus instead. JRL's only other way to win here is to Follow Me with Indeedee-F and Springtide Storm with Enamorus, but they go for Psychic into Azumarill instead as Azumarill protects and Amoonguss KOs Indeedee-F with Pollen Puff. JRL's Enamorus is outsped by Azumarill and will always be KOd by Liquidation. JRL loses game 1.

Game 2

JRL once again has the matchup advantage here. JRL's team has a ton of threats and ways to immediately deal massive damage to Animus' team. JRL's Flutter Mane has no switch ins outside of Trick Room and Ursaluna has no switch ins under Trick Room (to be fair when does Ursaluna ever have switch ins?). Animus doesn't really have any way to threaten JRL's team. JRL's entire team is good into Diancie and Animus' Flutter Mane is answered by JRL's Heatran and Palafin. Animus' only real threat is Volcanion, which JRL can only really answer offensively with Ursaluna and potentially Flutter Mane.

JRL leads Rillaboom and Palafin to activate Palafin's ability early while Animus leads Landorus-T and Volcanion, a lead that JRL doesn't have any great ways of punishing in this position. The first turn is rather uneventful, as JRL goes for Fake Out + Flip Turn and Landorus-T uses Stealth Rock up start chipping away at JRL's team. Heatran comes in and Terastallizes into a Grass-type to avoid the KO from a potential Steam Eruption or Stomping Tantrum as Landorus-T U-Turns on Rillaboom into Iron Hands. It's here where JRL reveals Iron Defense and Leftovers on Heatran. If you're wondering what the idea behind this Heatran set is, I honestly can't tell you, but it was VERY hype. JRL's Rillaboom U-Turns out into Cresselia to get Trick Room up for Ursaluna, and Heatran is unfortunately burned by Volcanion's Steam Eruption. Cresselia uses Lunar Blessing to heal Heatran's burn as Iron Hands switches out into Flutter Mane to take a potential Body Press. Volcanion Steam Eruptions into Cresselia this time and gets another burn. Cresselia uses Lunar Blessing once again as Flutter Mane Terastallizes Fairy and uses Moonblast into Heatran, which no longer resists the attack and takes massive damage. Heatran Body Presses the Volcanion for some significant chip and gets Steam Eruptioned again. Iron Hands switches in in place of Volcanion while Cresselia sets up Trick Room. So far other than the insane Iron Defense Body Press Heatran reveal, not much has happened this game. Now that Trick Room is up, JRL most likely has the advantage because of how threatening Ursaluna is, as well as Animus not really having any way to threaten JRL's team.

Animus' Iron Hands uses Fake Out into Heatran and Cresselia reveals Moonblast into Iron Hands. Heatran drops to Flutter Mane's Moonblast, but this gives Ursaluna a free switch in. From here JRL should probably try to get Flame Orb activated on Ursaluna and start breaking through Animus' team with Facade, but he instead switches Ursaluna into Flutter Mane immediately and burns Booster Energy. To be completely honest, I have no idea what the reasoning behind this play was, as Animus had no way to punish Protect with Ursaluna to get Flame Orb activated. This does burn one of JRL's Trick Room turns, but Animus doesn't have any real way of stopping JRL from setting another one. Animus double switches to Rillaboom and Landorus-T while JRL's Cresselia Ice Beams the Flutter Mane slot and OHKOs Landorus-T. Ursaluna can now no longer be Intimidated and is even more threatening in Trick Room now. JRL now immediately switches the Flutter Mane out into Rillaboom and uses Lunar Blessing with Cresselia to heal it. Animus predicts a switch to Ursaluna with Drain Punch and U-Turn into Cresselia and gets the turn incorrect, but doesn't get punished too hard for it. Volcanion comes in and is incredibly threatening to JRL's team, as he has no safe switch ins. Rillaboom uses Fake Out into Volcanion to stall out the last turn of Trick Room and Animus' Iron Hands goes for Drain Punch into Rillaboom, the damage of which is almost entirely cancelled out by the combination of Lunar Blessing and Grassy Terrain recovery. Trick Room ends, and Rillaboom is now faster than Volcanion and can Wood Hammer to knock it out.

Rillaboom comes in to take the Wood Hammer and Iron Hands Drain Punches into Cresselia again. JRL's Rillaboom is faster and goes for U-Turn into Flutter Mane while Cresselia finishes off Rillaboom with Ice Beam. Iron Hands Drain Punches into the Rillaboom slot, which does no damage to Flutter Mane. From here Animus' only option to deal with Flutter Mane is to attempt to outspeed with his own Flutter Mane, but Cresselia gets Trick Room up as Flutter Mane protects and Iron Hands switches to Volcanion. Flutter Mane goes down to Volcanion's Heavy Slam as Animus' Flutter Mane switches to Diancie. Ursaluna comes in to replace Flutter Mane and Cresselia switches out for Palafin. Diancie protects predicting Headlong Rush, but JRL gets the turn correct and uses Headlong Rush into the Volcanion slot, taking it out. Animus has no way to stop the combination of Palafin and Ursaluna in Trick Room and loses game 2.

Game 3

Game 3 is a pretty even matchup, with Animus bringing his Game 1 team again and JRL bringing Sun Offense. I would give the edge to Animus because of how threatening the Dragapult is. The only thing that outspeeds it is Regieleki, which can't do much back due to its Electric-type attacks being resisted. Azumarill once again loads into an amazing matchup, as JRL's only Aqua Jet resist is Tsareena, which is fairly useless in this game outside of resisting Aqua Jet and threatening Azumarill. Animus' Tornadus has also revealed Rain Dance, which allows Animus to remove Protosynthesis boosts and weaken Chi-Yu.

JRL leads Tornadus and Great Tusk and Animus leads Dragapult and Amoonguss. Amoonguss immediately Terastallizes Dark to avoid a Prankster Taunt while Great Tusk goes for Ice Spinner into Dragapult, which just barely misses the KO. Judging by the damage, Headlong Rush probably would have KOd Dragapult, as it's slightly stronger than super effective Ice Spinner. Amoonguss Spores the Tornadus as it gets Tailwind up. Tornadus switches out for Flutter Mane as Great Tusk gets Stealth Rock up to limit Animus' ability to pivot, and Great Tusk takes massive damage from Dragon Darts. Amoonguss Spores the Tornadus slot again reading a switch and gets the turn correct, putting Flutter Mane to sleep. The next few turns consist of the Flutter Mane getting completely ignored while Dragapult KOs whatever's next to it with Dragon Darts. By the end of Flutter Mane's 3 turn nap, Animus is 2 entire Pokémon up and in Tailwind against a taunted Flutter Mane and Regieleki. Flutter Mane will wake up this turn, but is still ignored while Dragapult goes for another Dragon Darts. JRL switches to Tsareena to prevent Regieleki from taking two Dragon Darts and KOs Dragapult with Electroweb while dropping the speed of the incoming Gholdengo. Landorus comes in and is poised to win the game on the spot in this position. Without Triple Axel Tsareena cannot meaningfully threaten Landorus and JRL is forced to sack Regieleki to Earth Power while Gholdengo goes for Make it Rain into Tsareena as it Terastallizes Water. Tailwind ends as Flutter Mane comes in and threatens a knockout onto both of Animus' pokemon. Animus switches Azumarill in which gets crit and Special Defense dropped by Shadow Ball while Tsareena Power Whips into the Protecting Landorus. Both of Animus' Pokémon drop to Dazzling Gleam, but JRL has no way of beating Gholdengo and Tornadus in Tailwind. JRL loses and Animus takes the set in an extremely close game 3.

Conclusion

Thank you for reading! This was a really good set, and if you have any suggestions to make this series better in the future please let me know (I have never done anything like this before). Have a nice day :D
 

ryo yamada2001

ryo yamada2001
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Here's a recap of all the games that we covered for Round 1 of OSDT!
ratpacker vs jonas by Lunar. and eragon11145 (includes part of the XY Cup finals between zaaya and Z Strats until 15:05)
fangame10 vs luisin by smudgerox, papiloco and Bless
Sylveon used calm mind vs Givrix & Star vs Gatubraz by Yoda2798, Grandmas Cookin, and zee
Xrn vs Éric & part of Lily vs Frixel by Lunar. and big pichu
Animus vs JRL by Lunar.
MADARAAAA vs Tenzai by AIRedzone, Hugo & Bless
fespy vs Toxigen by GenOne & eragon11145
qsns vs crying by smudgerox & Memoric

Round 2 scheduled casts:
zee vs Mizuhime
-- Friday 12pm GMT-4 -- casted by Lunar. & smudgerox
Two strong long-terms players will be looking to put in a powerful performance in this new metagame. zee is renowned for their all-around strong play in a wide variety of Doubles tiers and best known for their VGC involvement, while Mizuhime recently proved herself very capable in SV with a 4-2 record in DPL.

Ann vs MADARAAAA -- Saturday 9pm GMT+2 -- casted by eragon11145 & GenOne
MADARAAAA, whose game was covered in Round 1, faces another formidable foe in Ann who has been bossing Doubles with a 7-3 record in 2023 team tournaments and a strong Classic to be 13-4 on the year. Ann also posts 14-4 all-time OSDT record against MADARAAAA's 13-3.

NinjaSnapple vs GenOne -- Saturday 2pm -7 -- casted by smudgerox & papiloco
NinjaSnapple will be looking to add another win to his current 7-4 all-time OSDT record against a resident Doubles art slave and tournament dark horse in GenOne, who has been performing consistently well with a 4-4 DPL 9 record and an all-time 10-3 OSDT performance.

Spurrific vs Memoric -- Saturday 10pm -4 -- casted by Lunar. & Z Strats
Round 2's definite highlight matchup is between Spurrific and Memoric, the two managers of DPL 9's Tohjo Tramplers. Together they have combined for a 19-2 record in 2023 Doubles team tournaments so far, and are both looking to win their first SV silverware.

RelicanthPrimal vs Amaranth -- Sunday 9pm +2 -- casted by GenOne & Bless
RelicanthPrimal has an all-time 11-4 OSDT record and is going up against Amaranth who is no SV slouch himself; posting a 4-1 record in DWCOP III contributing to Team Italy's great season.

...more information to follow soon!
 

Smudge

NatDex Doubles TL
is a Site Content Manageris a Social Media Contributoris a Forum Moderatoris a Community Contributor
More casting! Today, it was Lunar. and I.



Game 2 was absolutely CRAZY in the Mizu Zee set, especially the ending, more of a reaction stream given it was a 20 minute 3 game set and not a lot of time between turns :totodiLUL:

If you want more in-depth analysis, that's in the elodin Actuarily set where we had more time to discuss.

It was a lot of fun.
 

ryo yamada2001

ryo yamada2001
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Here's a recap of all the games that we covered for Round 2 of OSDT!
elodin vs Actuarily by smudgerox & Lunar.
zee vs Mizuhime by smudgerox & Lunar.
NinjaSnapple vs GenOne by smudgerox & papiloco
Spurrific vs Memoric by Lunar. & Z Strats
RelicanthPrimal vs Amaranth by GenOne & Bless

Round 3 scheduled casts:
zee vs zoe
-- Thursday 3pm -4 by Z Strats & Lunar.
Z Strats vs ratpacker -- Friday 9:30am -7 by AIRedzone & eragon11145
eragon11145 vs Arcticblast -- Saturday 2am +0 by smudgerox & Memoric
Mishimono vs bage1 -- Saturday 3pm -7 by GenOne & eragon11145
Fangame10 vs Nido-Rus -- Saturday 10pm -5 by AIRedzone & smudgerox
 

Noelle

Trying my best
is a Community Contributor
Battle of the Week: elodin vs Actuarily
I know this post is late but I needed to take a break for my mental health. Thank you for understanding :D

Game 1

:iron hands: :flutter mane: :tornadus: :heatran: :landorus: :basculegion: vs :bronzong: :amoonguss: :palafin: :heatran: :kleavor: :flutter mane:
On preview, the matchup looks pretty even, with both players bringing relatively similarly structured teams. elodin's biggest threats are most likely Basculegion and Landorus. Landorus has great coverage into this team, with only Bronzong able to act as a consistent switch in, though Bronzong can be worn down by Flutter Mane and Heatran to allow Landorus to wreak havoc in the mid game. Late game Basculegion also looks incredibly threatening to Actuarily's team once Flutter Mane goes down. Despite being a Prankster Tailwind offense team, elodin has a good amount of bulk and presumably a decent amount of Protect users to adequately stall out Trick Room turns while having the means to do enough damage to Bronzong to prevent a second one.

Actuarily's win condition is most likely to use Kleavor in the early game to get Stealth Rock up and limit elodin's ability to pivot around his threats. Kleavor also has few switch ins in this matchup and can threaten quite a bit under Trick Room. All of Actuarily's main offensive threats can be pivoted around by elodin with good play, but with Stealth Rock up that becomes much more difficult to do, as all of elodin's switches still lead to progress that can be capitalized on by Flutter Mane in the endgame once elodin's own Flutter Mane has been removed by Palafin or Heatran. Bronzong is also key here, as Trick Room denies elodin the ability to play as offensively as their team would want with Tornadus' Tailwind, but playing too slowly can also be dangerous, as every switch creates free progress for Actuarily. Overall, I think this matchup is winnable from both sides. Elodin has more ways to do big damage immediately, but the longer the game goes on the higher the chance Actuarily wins, as elodin's team doesn't really have the sustain to outlast Actuarily's team here, especially if Stealth Rock goes up.

:xy/palafin: :xy/kleavor: vs :xy/landorus: :xy/iron hands:

The leads are Palafin and Kleavor on Actuarily's side and Landorus and Iron Hands on elodin's side. Kleavor can't safely get Stealth Rock up with Stone Axe here, as Sandsear Storm risks massive damage or even an OHKO depending on the Kleavor set. Kleavor is forced out into Bronzong and Actuarily goes into Flutter Mane in the Palafin slot. I'm not sure if I agree with this play, as Actuarily definitely needs Flutter Mane healthy for the endgame, but his options in this position were fairly limited regardless and he didn't really have a good switch into this combination other than Amoonguss, which just gives Landorus a free potential Substitute and doesn't even resist Sandsear Storm. The play here may have been to go Bronzong in the Palafin slot instead and, depending on Kleavor's set, trade damage on Kleavor for getting Stealth Rock up early. Kleavor will likely struggle to find good switch in opportunities throughout the game and Stealth Rock are really important this game, but depending on the Kleavor set Sandsear Storm would have OHKOd it outright, making this not a viable option. Actuarily predicts the Protect from Landorus and doubles into Iron Hands, but it doesn't KO and Flutter Mane goes down to Heavy Slam. This is really bad for Actuarily, as Flutter Mane was probably the easiest way for Actuarily to win the endgame here, and Palafin and Kleavor are now going to have to do a lot of the heavy lifting in this game. Landorus is now in a really strong position and Stealth Rock have yet to go up. Actuarily goes into Amoonguss, and elodin can now Substitute freely with Landorus, as Actuarily isn't threatening it very much in this board state. Iron Hands Drain Punches into Bronzong for some chip as Trick Room goes up. Getting Trick Room up is good for Actuarily, but Landorus behind a Substitute is still really annoying to deal with, and going hard Palafin to threaten it risking taking a Sandsear Storm or Wild Charge is risky at best. Amoonguss heals Bronzong with Pollen Puff as Bronzong reveals Iron Defense, causing Iron Hands' Drain Punch to do minimal damage. Iron Defense Bronzong can threaten some good damage under Trick Room, but it has a limited amount of turns to do so, as Heatran forces it out or forces a Terastallization as soon as Trick Room ends. 4 Turns have passed and Actuarily has made pretty minimal progress against elodin's team while being a full Pokémon down this early in the game. This game is far from over if Actuarily can effectively leverage his remaining Trick Room turns, but this early game has gone pretty poorly for Actuarily overall.

Iron Hands switches out for Tornadus as Actuarily goes for the Gyro Ball + Spore double attack into Landorus to put it to sleep. This allows Actuarily to safely get Palafin back in as Tornadus isn't threatening much in this board state as Bronzong goes for a Body Press into Tornadus, which does minimal damage but breaks a potential Focus Sash. Landorus is forced out into Basculegion as Tornadus goes for Bleakwind Storm, which does non-negligible but decidedly unimpressive damage. Palafin Flip Turn's out into Amoonguss to get into position for a second Trick Room while Basculegion swaps out into Iron Hands. Under Trick Room, Both players bring in their Heatrans as Iron Hands uses Fake Out into Bronzong. Actuarily's Heatran goes back into Amoonguss as Bronzong reveals Tera Electric and goes for a Body Press into elodin's Heatran, which Terastallizes Grass to avoid the KO and Heat Wave for massive damage on Actuarily's Amoonguss and burns Actuarily's Bronzong. This is pretty major hax, as Bronzong would have otherwise been able to put in massive work under Trick Room against elodin's team. Its damage output being neutered like this now means it no longer threatens a KO on Heatran with +4 Body Press. Actuarily Body Presses into Heatran again which misses out on the KO because of the burn as Actuarily trades Amoonguss for a Pollen Puff into Bronzong. Heatran switches in to replace Amoonguss, and Actuarily's Heatran takes massive damage in exchange for pretty minimal damage into Iron Hands with Earth Power. elodin's Heatran Protects to gain more Leftovers recovery as Trick Room ends. Actuarily at this point is almost 3 Pokémon down and has been unable to take any KOs yet. Actuarily doesn't have enough material at this point in the game to pivot around elodin's offense, and loses game 1.

This game is a pretty good example of how to play against Palafin balance with offensive teams. elodin used immediate offense to punish Actuarily's passive lead and deny Stealth Rock going up, which heavily hinders Actuarily's ability to simply outlast elodin's offense with good pivots and leveraging offensive threats to force switches on elodin's part and rack up damage. In Trick Room, elodin uses soft redirection like the threat of Substitute Landorus alongside more concrete disruption like Iron Hands' Fake Out to create space for their offensive threats to get damage in while making it easier to pivot around Actuarily's threats in the form of Iron Defense Bronzong and Palafin.

Game 2

:rillaboom: :pelipper: :palafin: :landorus: :kingambit: :basculegion: vs :ursaluna: :cresselia: :orthworm: :iron hands: :flutter mane: :amoonguss:
In this game, I think Actuarily pretty solidly has the matchup advantage. Actuarily's team is full of threats that elodin's team really struggles to deal with, with Basculegion in particular being really difficult for elodin to pivot around in rain, especially once it starts getting Last Respects boosts. However, if I've learned one thing from watching SV DOU games, its that you can never count out Ursaluna, as the sheer damage output it has under Trick Room makes it able to swing almost any matchup if the Ursaluna player can set Trick Room for it safely. Actuarily has a decent number of ways to deny Trick Room here, whether it be through raw damage from Basculegion, Palafin and Kingambit (aka [BIG SHARP]) or a potential Taunt from Rillaboom, as well as ways to threaten Ursaluna in Trick Room with super effective priority from Palafin and potentially Basculegion. I would say this matchup is about 65-35 in Actuarily's favor. Not unwinnable from elodin with good play, but elodin really has no way to get guaranteed big damage on Actuarily's key pokemon while Actuarily's team is essentially nothing but massive threats.

:xy/basculegion: :xy/pelipper: vs :xy/iron hands: :xy/cresselia:

This is a pretty interesting lead matchup. Cresselia can't afford to stay in because of Basculegion threatening massive damage with Wave Crash, but Actuarily also can't stay in safely because of Iron Hands threatening Wild Charge. Additionally, not leading Palafin makes it much more difficult to activate its ability later in the game, as it can't really safely switch in and back out on many things on elodin's team, and is going to need to come in after something dies (which you probably want to be Basculegion so you can attempt to revenge kill things with Wave Crash or Last Respects). Actuarily doubles into the Iron Hands, which Terastallizes Grass, but its not enough to take it out and Basculegion goes down turn 1. Losing Basculegion turn 1 is huge, as Basculegion threatened a ton of damage against elodin's team and was a huge part of the win condition of Actuarily's team.

Palafin comes in after it to get its ability activated as Cresselia sets Trick Room. Cresselia swaps out into Orthworm as Amoonguss Spores into Pelipper, which reveals Safety Goggles. Actuarily double attacks into Amoonguss with Hurricane and Wood Hammer and deals massive damage to it. elodin attempts to redirect with Amoonguss to allow Orthworm to Iron Defense, but Safety Goggles allows Actuarily to completely ignore Amoonguss and deal massive damage to Orthworm by double attacking into it. The combination of Hydro Pump and Wood Hammer was enough to get Orthworm out of Shed Tail range, which is huge for Actuarily as he won't have to deal with Orthworm passing free Substitutes to Ursaluna anymore. elodin uses Pollen Puff to heal Orthworm and goes for a Body Press into Rillaboom, but is taking too much damage from Hydro Pump to outlast it with Pollen Puff. That is, until rain ends, which it does next turn. Amoonguss Pollen Puffs again and Orthworm uses Shed Tail to pass a Substitute to Cresselia. To make matters worse, Pelipper's Hydro Pump misses, meaning Cresselia gets to keep its Substitute up. There's no way for Actuarily to prevent Trick Room here, but he gets a Substitute up with Landorus as Trick Room goes up. Next Turn, elodin trades their Amoonguss and Cresselia's Substitute for a Pollen Puff into Cresselia, and Psyshock fails to break Landorus' Substitute. Amoonguss going down gives Ursaluna a free switch, and it immediately Protects to guarantee Flame Orb activates. Actuarily brings in Kingambit in place of Pelipper and goes for Sandsear Storm, which does no damage to Cresselia or the Protecting Ursaluna. Cresselia's Psyshock finally breaks Landorus' Substitute. Ursaluna almost certainly forces Actuarily to sack a Pokémon here due to its ludicrous damage output, but once Ursaluna goes down the game is pretty much over for elodin, as their remaining Pokémon simply don't have the damage output to break through Actuarily's team. Over the next couple turns, that exact thing happens. Actuarily is forced to sack Pelipper, but after Trick Room ends Ursaluna and Cresselia are staring down Kingambit and Palafin in rain. elodin doesn't have the material necessary to pivot around rain boosted Jet Punch and Sucker Punch, and loses game 2.

Overall I think this was a pretty well played game from both sides. I think the main thing hindering elodin here was the inability to safely do any real damage to Actuarily's team. Most of elodin's team is relatively passive, with Ursaluna and Flutter Mane being the main ways of dealing damage, neither of which can switch in safely against Actuarily's rain hyper offense team. With the threat of Amoonguss being pretty much invalidated by the Safety Goggles Pelipper and Ursaluna being unable to switch in safely on the combination of Rillaboom and Pelipper in rain, Actuarily is able to rack up damage against elodin's defensive Pokémon under Trick Room which can't do much to fight back, to the point where by the time Ursaluna does get a safe switch, elodin is so behind that Actuarily being forced to sack a Pokémon isn't even that detrimental, and is arguably beneficial as it allows for a free Palafin switch right as Trick Room ends.

Game 3

:flutter mane: :chi yu: :tornadus: :landorus therian: :iron hands: :basculegion: vs :tornadus: :rillaboom: :iron hands: :landorus: :chi yu: :gholdengo:

Once again we see a pretty balanced matchup, the winner of which depends on who can position their offensive threats better. On elodin's side, Flutter Mane has zero resists and has Chi-Yu and Prankster Tailwind support, making it a powerful midgame option to allow for a Basculegion endgame, especially if its using Choice Specs. On Actuarily's side, Landorus also has no resists (other than Landorus-Therian which isn't doing much back anyway) and is also supported by Chi-Yu and Tornadus. On preview I would give the advantage to elodin because elodin's win condition seems easier to accomplish just looking at team preview, but only very slightly, as this game is very winnable for both players.

:xy/landorus therian: :xy/iron hands: vs :xy/chi yu: :xy/tornadus:

The lead matchup depends almost entirely on whether or not Actuarily's Tornadus is holding Covert Cloak. Covert Cloak would allow Tornadus to gain a massive amount of momentum for its team with a guaranteed Tailwind on turn 1. Landorus can also come in fairly freely and start immediately threatening massive damage in Tailwind against elodin's team. Iron Hands could just as easily Wild Charge, so Tailwind isn't a perfect play, but this seems like a much less likely and less safe play than simply clicking Fake Out turn 1. Actuarily double switches in Landorus and Rillaboom as elodin gets up Stealth Rock. Actuarily has two Stealth Rock weak Pokémon and Stealth Rock will also break a potential Focus Sash on Tornadus upon it switching in again. Chi-Yu taking Stealth Rock damage also puts it in range of Flutter Mane Dazzling Gleam and in general forces Actuarily to play faster and switch less to limit the Stealth Rock residual damage. The next turn, Tornadus switches in and is immediately brought down to 2% by Sludge Bomb + U-Turn while Rillaboom takes a good chunk from Landorus-T's own U-Turn. This limits elodin to one Tailwind, as preserving a 2% Tornadus long enough to set Tailwind multiple times is virtually impossible against Actuarily's team, which has four spread moves and several priority attacks. Tornadus gets Tailwind up as Gholdengo reveals Nasty Plot. elodin trades Tornadus and massive damage on Iron Hands, which has now Terastallized Grass, for a significant amount of damage on Landorus with Bleakwind Storm + Heavy Slam. Chi-Yu comes in and finishes off Landorus, but gives Actuarily a free switch to Iron Hands to Fake Out Chi-Yu and pick up another KO with Gholdengo. Chi-Yu Protects against Fake Out, but this doesn't really change anything as Gholdengo targets Iron Hands with Shadow Ball, knocking it out as elodin's Tailwind ends. elodin's position is pretty dire, as they can no longer stagger Tailwinds against Actuarily's Tornadus to gain momentum, and has very limited options for pivoting around Actuarily's Chi-Yu and Iron Hands. Basculegion's Last Respects is now 150 base power after the two knockouts, but Basculegion on its own isn't going to be able to win this game due to the lack of speed control support and the fact that it can only KO one Pokémon at a time but has to take two attacks each turn.

Actuarily sacrifices Iron Hands to get a free switch into Tornadus, which goes for Tailwind to enable Gholdengo to hit Basculegion and Chi-Yu with a +1 Make it Rain, dealing good damage to both despite being a resisted attack. Both of Actuarily's Pokémon drop to Heat Wave, but it doesn't matter. The combination of Chi-Yu and Rillaboom in Tailwind can KO all of elodin's remaining Pokémon, and while the game does come down to a Chi-Yu speed tie on turn 12, elodin unfortunately loses game 3 to the speed tie RNG, and Actuarily takes the set.

Conclusion

Thanks for reading! This is by far one of the hardest posts to write I have ever written, which is why this post is an entire week late from when I intended to post it. This was a pretty cool set, all of the games were pretty well played and Actuarily is a player I really respect, so I'm happy I got to do a recap of this set. I'll try to make next week's post even better (and hopefully not an entire week late again lol). Oki bye :3
 

Smudge

NatDex Doubles TL
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Note: I think I'll try to make a cool thumbnail soon and increase the production quality more soon. Need to figure out noise gates and stuff.

If you have any feedback, negative, positive, or otherwise, please DM me, here or on Discord!

Week 3 VODs:

Arcticblast vs eragon11145 casted by Memoric and I!

Nido-Rus vs Fangame10 by Memoric and I again!

Givrix vs Memoric by Bless, papiloco and I!

Week 4 VODs:
z0mOG vs xqiht by Memoric and I (for the fourth time total, third in this post! :pika:)
 

Teals

Banned deucer.
Breakdown of my set vs GenOne. Recorded this at 4 in the morning so I sound dead af, my bad.

 

ryo yamada2001

ryo yamada2001
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Round 3 casted games:
zoe vs zee by Lunar & Z Strats
Z Strats vs ratpacker by AIRedzone & eragon11145
Arcticblast vs eragon11145 by Smudge & Memoric
Nido-Rus vs fangame10 by Smudge & Memoric
Givrix vs Memoric by Smudge, papiloco & Bless

Round 4 casted games:
z0mOG vs xqiht by Smudge & Memoric
papiloco vs raf by GenOne, Memoric & eragon11145
Arcticblast vs Xrn by GenOne & Memoric
zee vs Zeal by Smudge & Arcticblast
qsns vs Animus by Smudge, GenOne & Lunar
ratpacker vs bage1 by Smudge, Nails & Grandma's Cookin

Round 5 scheduled casts:
tbd!
 
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