I've got really good results with this strategy, managing to keep long streaks and make my way up through the ladder, so, after some requests, I decided to publish it for your use and appreciation!
Latios (M) @ Light Clay
Ability: Levitate
EVs: 164 Def / 4 SDef
Sassy Nature
IVs: 0 Spd
- Light Screen
- Reflect
- Roar
- Memento
Diglett (F) @ Focus Sash
Ability: Arena Trap
EVs: 252 HP / 224 Def
Sassy Nature
IVs: 0 Spd
- Memento
- Stealth Rock
-
-
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Memento
- Stealth Rock
-
-
Smeargle @ Salac Berry
Ability: Own Tempo
EVs: 4 HP / 160 Def / 92 SDef / 252 Spd
Timid Nature
IVs: 0 Spd
- Belly Drum
- Baton Pass
- Substitute
- Ingrain
Gothitelle (M) @ Iron Ball
Ability: Shadow Tag
EVs: 4 SDef / 252 HP / 252 Def
Calm Nature
- Trick
- Charm
- Thunder Wave
-
Medicham @ Wide Lens
Ability: Pure Power
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Hi Jump Kick
- Ice Punch
- ThunderPunch
- Bullet Punch ?? Maybe something else
** Strategy **
The strategy is simple. The whole team is dedicated to making a simple goal possible: passing belly drum to Medicham. If you manage to do so, you practically won the game. To make it possible,
1. set up Light Screen / Reflect with Latios and use memento
2. chose Digglet - use memento
3. send Dugtrio - same - use memento
4. send Smeargle
Notice your foe is trapped the whole time so he can do nothing but watch his attack/sp.attack drop all the way down to -6. After that, because of Memento's mechanics, you will be able to send Smeargle with full health against a practically useless foe. So, yes, we just sacrificed 3 Pokémon for a single free turn. Fortunately, that turn will give us the battle.
5. substitute - belly drum (salac berry activates) - baton pass -> Medicham
6. ???
7. **YOU FUCKING WON, MOTHERFUCKER**
The best your opponent can do on the substitute turn is switching. So what is left is the usual strategy: you belly drum as he breaks your subs, baton pass to Medicham and then sweep the fuck out of his team. The whole time since after you use the first Memento, your opponent is completely unable to react in any meaningful way til your victory.
** Why Medicham **
1920 atk
388 spd
Hi-Jump Kick with FUCKING 130 base power and 99 accuracy (because of Wide Lens)
Unresisted Ice+Electric punchesPriority move
Nothing on earth can stop that fucker.
** Why NOT Medicham? **
The only problem is that a sufficiently smart opponent that does EVERYTHING right will be able to land a single hit on Medicham. You can go fuck-it mode and use Kyurem-B instead, or something with Focus Sash (maybe Medicham itself?)
** Problems **
Of course the strategy is not perfect. I've managed to win 6/7 battles so far, but some things can still go wrong. If your locked foe flies or has levitate, you need to send Gothitelle before the dugs and pass Iron Ball to it. This will make Arena Trap work again. Also, you'll need to send Dugtrio first, because Focus Sash could be wasted on the switch, so you will need its speed. Notice Gothitelle can be used to Thunder Wave and Charm some tricky foes, as an amend if anything goes wrong. The Pokémon facing Smeargle will probably switch out and, if your opponent is smart enough, he will send a roarer. If this happens, use Ingrain. Then open the chat and joyfully type: NO. Also, as I said, while, most of the time, it won't happen, Medicham could still get a hit . I'm thinking in how to close that gap. There are possibly many other unidentified problems, but the team has lots of room for changes so as I test and find new vulnerabilities I will update it accordingly. The biggest problem, though, is that, apparently, using this team will make your mother extremely thirsty for teenager gamers. I'm not sure how to deal with that.
Hope you like~
Latios (M) @ Light Clay
Ability: Levitate
EVs: 164 Def / 4 SDef
Sassy Nature
IVs: 0 Spd
- Light Screen
- Reflect
- Roar
- Memento
Diglett (F) @ Focus Sash
Ability: Arena Trap
EVs: 252 HP / 224 Def
Sassy Nature
IVs: 0 Spd
- Memento
- Stealth Rock
-
-
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Memento
- Stealth Rock
-
-
Smeargle @ Salac Berry
Ability: Own Tempo
EVs: 4 HP / 160 Def / 92 SDef / 252 Spd
Timid Nature
IVs: 0 Spd
- Belly Drum
- Baton Pass
- Substitute
- Ingrain
Gothitelle (M) @ Iron Ball
Ability: Shadow Tag
EVs: 4 SDef / 252 HP / 252 Def
Calm Nature
- Trick
- Charm
- Thunder Wave
-
Medicham @ Wide Lens
Ability: Pure Power
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Hi Jump Kick
- Ice Punch
- ThunderPunch
- Bullet Punch ?? Maybe something else
** Strategy **
The strategy is simple. The whole team is dedicated to making a simple goal possible: passing belly drum to Medicham. If you manage to do so, you practically won the game. To make it possible,
1. set up Light Screen / Reflect with Latios and use memento
2. chose Digglet - use memento
3. send Dugtrio - same - use memento
4. send Smeargle
Notice your foe is trapped the whole time so he can do nothing but watch his attack/sp.attack drop all the way down to -6. After that, because of Memento's mechanics, you will be able to send Smeargle with full health against a practically useless foe. So, yes, we just sacrificed 3 Pokémon for a single free turn. Fortunately, that turn will give us the battle.
5. substitute - belly drum (salac berry activates) - baton pass -> Medicham
6. ???
7. **YOU FUCKING WON, MOTHERFUCKER**
The best your opponent can do on the substitute turn is switching. So what is left is the usual strategy: you belly drum as he breaks your subs, baton pass to Medicham and then sweep the fuck out of his team. The whole time since after you use the first Memento, your opponent is completely unable to react in any meaningful way til your victory.
** Why Medicham **
1920 atk
388 spd
Hi-Jump Kick with FUCKING 130 base power and 99 accuracy (because of Wide Lens)
Unresisted Ice+Electric punchesPriority move
Nothing on earth can stop that fucker.
** Why NOT Medicham? **
The only problem is that a sufficiently smart opponent that does EVERYTHING right will be able to land a single hit on Medicham. You can go fuck-it mode and use Kyurem-B instead, or something with Focus Sash (maybe Medicham itself?)
** Problems **
Of course the strategy is not perfect. I've managed to win 6/7 battles so far, but some things can still go wrong. If your locked foe flies or has levitate, you need to send Gothitelle before the dugs and pass Iron Ball to it. This will make Arena Trap work again. Also, you'll need to send Dugtrio first, because Focus Sash could be wasted on the switch, so you will need its speed. Notice Gothitelle can be used to Thunder Wave and Charm some tricky foes, as an amend if anything goes wrong. The Pokémon facing Smeargle will probably switch out and, if your opponent is smart enough, he will send a roarer. If this happens, use Ingrain. Then open the chat and joyfully type: NO. Also, as I said, while, most of the time, it won't happen, Medicham could still get a hit . I'm thinking in how to close that gap. There are possibly many other unidentified problems, but the team has lots of room for changes so as I test and find new vulnerabilities I will update it accordingly. The biggest problem, though, is that, apparently, using this team will make your mother extremely thirsty for teenager gamers. I'm not sure how to deal with that.
Hope you like~