Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Fighting
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Iron Head
- Low Kick
- Sucker Punch
- Swords Dance
Kingambit's use is obvious, revenge killing.
Iron Head: Benefits from STAB and good for some pokemon.
Low Kick: Good move to counter other Kingambits.
Sucker Punch: A priority move that allows Kingambit to usually move first.
Swords Dance: Makes Kingambit a major revenge killing threat.
Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Flamethrower
- Shadow Ball
- U-turn
Dragapult is my draco Meteor spammer. And counters serperior substitude.
Draco Meteor: One shots most opponents or deal a massive blow if they don't have steel or fairy types.
Flamethrower: Counters steel types, especially Gholdengo.
Shadow Ball: A reliable Ghost-type STAB move with good damage.
U-turn: A reliable move that I can use to change pokemon.
Pelipper @ Damp Rock
Ability: Drizzle
Tera Type: Water
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
- Hurricane
- Knock Off
- U-turn
- Roost
It's main reason is to set up rain for raging bolt.
Hurricane: Good flying move with good base power.
Knock Off: Remove opponent's held item.
U-turn: Both super effective against grass types and also good for changing to raging bolt.
Roost: I never use it.
Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Body Press
- Headlong Rush
- Rapid Spin
Rapid spin user to remove hazards.
Bulk Up: It's to make it more powerful and more capable of a sweeper.
Body Press: Um.. benefits from bulk up and kills steel types.
Headlong Rush: Good STAB move if I decide to tera, high damage, and ignores effect of terrains.
Rapid Spin: Removing hazards and make it faster.
Kyurem @ Loaded Dice
Ability: Pressure
Tera Type: Fire
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Icicle Spear
- Tera Blast
- Scale Shot
- Dragon Dance
One of my main sweeper, it's really fast if it could set up dragon dance, and tera fire to destroy pokemons like Gholdengo. However, it's vunerable to Glimmora and Dondozo.
Icicle Spear: Again, I don't necessary use it too often, but a good counter against ground types (mostly after I tera fire)
Tera Blast: Good move that after tera, provide coverage for steel types.
Scale Shot: Deals with most types, also has a nice speed boost.
Dragon Dance: This move is the key to sweeping the other team, it's attack increase is incredibly noticeable.
Raging Bolt @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 20 Atk
- Calm Mind
- Thunderclap
- Dragon Pulse
- Weather Ball
Main highlight of the team:
Calm Mind: This move is the core of the strategy. Setting up this early on so that I could deal massive damage.
Thunderclap: A priority move that usually moves faster than other moves.
Dragon Pulse: Basically to provide coverage for threats that resist electric?
Weather Ball: After setting up Pelipper's drizzle, I can use this move to hit Iron Treads a super effective into it's face.
Ability: Supreme Overlord
Tera Type: Fighting
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Iron Head
- Low Kick
- Sucker Punch
- Swords Dance
Kingambit's use is obvious, revenge killing.
Iron Head: Benefits from STAB and good for some pokemon.
Low Kick: Good move to counter other Kingambits.
Sucker Punch: A priority move that allows Kingambit to usually move first.
Swords Dance: Makes Kingambit a major revenge killing threat.
Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Flamethrower
- Shadow Ball
- U-turn
Dragapult is my draco Meteor spammer. And counters serperior substitude.
Draco Meteor: One shots most opponents or deal a massive blow if they don't have steel or fairy types.
Flamethrower: Counters steel types, especially Gholdengo.
Shadow Ball: A reliable Ghost-type STAB move with good damage.
U-turn: A reliable move that I can use to change pokemon.
Pelipper @ Damp Rock
Ability: Drizzle
Tera Type: Water
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
- Hurricane
- Knock Off
- U-turn
- Roost
It's main reason is to set up rain for raging bolt.
Hurricane: Good flying move with good base power.
Knock Off: Remove opponent's held item.
U-turn: Both super effective against grass types and also good for changing to raging bolt.
Roost: I never use it.
Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Body Press
- Headlong Rush
- Rapid Spin
Rapid spin user to remove hazards.
Bulk Up: It's to make it more powerful and more capable of a sweeper.
Body Press: Um.. benefits from bulk up and kills steel types.
Headlong Rush: Good STAB move if I decide to tera, high damage, and ignores effect of terrains.
Rapid Spin: Removing hazards and make it faster.
Kyurem @ Loaded Dice
Ability: Pressure
Tera Type: Fire
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Icicle Spear
- Tera Blast
- Scale Shot
- Dragon Dance
One of my main sweeper, it's really fast if it could set up dragon dance, and tera fire to destroy pokemons like Gholdengo. However, it's vunerable to Glimmora and Dondozo.
Icicle Spear: Again, I don't necessary use it too often, but a good counter against ground types (mostly after I tera fire)
Tera Blast: Good move that after tera, provide coverage for steel types.
Scale Shot: Deals with most types, also has a nice speed boost.
Dragon Dance: This move is the key to sweeping the other team, it's attack increase is incredibly noticeable.
Raging Bolt @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 20 Atk
- Calm Mind
- Thunderclap
- Dragon Pulse
- Weather Ball
Main highlight of the team:
Calm Mind: This move is the core of the strategy. Setting up this early on so that I could deal massive damage.
Thunderclap: A priority move that usually moves faster than other moves.
Dragon Pulse: Basically to provide coverage for threats that resist electric?
Weather Ball: After setting up Pelipper's drizzle, I can use this move to hit Iron Treads a super effective into it's face.
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