Ubers Nasty Plot Mewtwo

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corvere

and beneath the mist, i saw my true reflection
is a Top Contributor
:gs/mewtwo:

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Psystrike
move 3: Grass Knot / Flamethrower
move 4: Taunt / Earth Power / Grass Knot
item: Heavy-Duty Boots / Leftovers / Life Orb
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Steel

[SET COMMENTS]
  • Mewtwo is a niche wallbreaker by courtesy of its access to Nasty Plot and usable Speed stat letting it outspeed Pokemon like Arceus and most Eternatus variants. Its ability to dismantle common defensive Pokemon, like most Arceus formes, and discourage Pokemon like Zacian-C from switching in, makes it a very hard Pokemon to deal with defensively.
  • However, Mewtwo's Speed stat leaves it outsped by common Pokemon like Zacian-C, Koraidon, Miraidon, and Flutter Mane, all of which can heavily damage, if not outright OHKO, it.
  • Grass Knot hits Mewtwo's biggest roadblock in Ting-Lu for massive damage.
  • Flamethrower retains the hit on Zacian-C and Tera Steel Clodsire for big damage while also damaging other Tera Steel Pokemon like Giratina-O.
  • Taunt allows Mewtwo to stop Defog attempts from the likes of Giratina-O and Corviknight while also denying recovery attempts from Skeledirge and Arceus formes. Moreover, Taunt also permits Mewtwo to antilead Ribombee and deny its Sticky Web, being one of the few Pokemon that can accomplish this without losing an important chunk of HP in the process.
  • Earth Power can be used instead to greatly damage Zacian-C, Skeledirge, and tera Steel Pokemon like Clodsire.
  • Tera Steel allows Mewtwo to resist both of Zacian-C's STAB moves while also resisting Extreme Killer Arceus's Extreme Speed, which is particularly important, as Extreme Killer Arceus is a very common offensive answer to Mewtwo.
  • Heavy-Duty Boots allows Mewtwo to ignore entry hazards like Spikes and, most importantly, Toxic Spikes. Leftovers can be used instead as Mewtwo's only form of recovery. Lastly, Life Orb can be used to greatly increase Mewtwo's damage output, allowing it to have a favorable chance of OHKOing Ting-Lu after a Nasty Plot. A Modest nature can be used to ensure Mewtwo OHKOes Ting-Lu and Extreme Killer Arceus at +2 and works best on Sticky Web teams, as on them Mewtwo doesn't mind the loss in Speed and can break holes in teams more easily.
  • It is advised to get Mewtwo on the field via smart double switches or U-turn from teammates like Koraidon, as per its underwhelming defensive typing, it doesn't get many opportunities to freely switch in. Once in the field, Mewtwo should dish out as much damage as possible or use Nasty Plot to break important Pokemon, like Calm Mind Arceus formes. Against faster foes without pivoting moves like Zacian-C, Mewtwo can freely Terastallize into a Steel-type to resist both of its STAB moves and hit back hard with an Earth Power or Flamethrower.
  • Mewtwo struggles against faster foes, like Zacian-C, Koraidon, and Flutter Mane. Because of this, Pokemon like Landorus-T, Skeledirge, and Clodsire make for good partners. Landorus-T and Clodsire in particular help Mewtwo by spreading entry hazards, allowing it to net some KOs that it would normally miss, such as against Arceus-Steel, a Pokemon that now gets OHKOed by a +2 Flamethrower after a single layer of Spikes.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/corvere.306317/
Quality checked by:
https://www.smogon.com/forums/members/lasen.273339/
https://www.smogon.com/forums/members/ox04.507268/
Grammar checked by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
 
Last edited:

Lasen

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ue to Mewtwo's frail nature its adviced to get it on the field via smart double switches or U-turn from teammates like Koraidon.
I'd rather call its defensive typing subpar; its bulk is actually fairly good but you are not switching in on the things that outspeed it because you get 2HKOed and you're weak to U-turn.

content good 1/2
QC_stamp.gif
 
Slash Grass Knot over Flame, Taunt first + Earth Power second over Recover, Tera Steel over Fire, and Lefties second Life Orb third after HDB. Recover is gonna be useless most of the time so might as well make it into one of the best moves around in Taunt. Mention that you're faster than Ribombee and can stop its Webs. Grass Knot is self explanatory, only leaves you troubled by Steel-types which are rare in the tier outside of Zacian which is not switching into Mewtwo because it's risking getting OHKOed by Specs Flame or burnt by Wisp, Grass Knot gets the job done anyway, and Zacian has no recovery while you do 25-30% with Psystrike (couple that with hazards etc. you get the picture). As for Tera Steel, this guy is super weak to Ekiller, Zacian, and Flutter which Tera Steel hugely helps against.

Mewtwo suffers from coverage issues, meaning that no matter what move it chooses, it'll still be walled by Pokemon like Ting-Lu and Skeledirge.
Remove this. Mewtwo has the best coverage in the tier, for Dirge it can run EP or Dark Pulse or Shadow Ball or Taunt you name it. As for Lu there's obviously Grass Knot.

as per its awful defensive typing
Maybe change awful to underwhelming to make it a bit less harsh because you are neutral to most hits flying around.

As for Life Orb, say that it should only be used on Webs in combination with Grass Knot and Earth Power. Also in that bullet point mention that Modest is a valid option cuz of this calc (mainly but you also get guaranteed on ekiller):
+2 252 SpA Life Orb Mewtwo Grass Knot (120 BP) vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 481-567 (93.5 - 110.3%) -- 62.5% chance to OHKO
+2 252+
SpA Life Orb Mewtwo Grass Knot (120 BP) vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 528-621 (102.7 - 120.8%) -- guaranteed OHKO

Implement that and it's 2/2.
 
add remove comment

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Psystrike
move 3: Grass Knot / Flamethrower
move 4: Taunt / Earth Power / Grass Knot
item: Heavy-Duty Boots / Leftovers / Life Orb
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Steel

[SET COMMENTS]
  • Mewtwo is a niche wallbreaker by courtesy of its access to Nasty Plot and usable Speed stat, (comma) letting it outspeed Pokemon like Arceus and most Eternatus variants. Its ability to dismantle common defensive Pokemon in the format, like most Arceus formes, and discouraging discourage Pokemon like Zacian-C from switching in, (comma) makes Mewtwo it a very hard Pokemon to deal with defensively.
  • However, Mewtwo's Speed stat leaves it outsped by common Pokemon in the format like Zacian-C, Koraidon, Miraidon, and Flutter Mane, all of which can heavily damage, if not outright OHKO, (comma) Mewtwo it.
  • Taunt allows Mewtwo to punish stop Defog attempts from the likes of Giratina-O and Corviknight while also denying recovery attempts from Skeledirge and Arceus formes. Moreover, Taunt also permits Mewtwo to antilead Ribombee and deny its Sticky Web, being one of the few Pokemon that can accomplish this without losing an important chunk of HP in the process.
  • Earth Power can be used instead to greatly damage Zacian-C, Skeledirge, and tera Tera Steel Pokemon like Clodsire.
  • Grass Knot hits Mewtwo's biggest roadblock in Ting-Lu for massive damage.
  • Lastly, Flamethrower retains the hit on Zacian-C and Tera Steel Clodsire (Clodsire was mentioned previously too) for big damage while also damaging tera Tera Steel Pokemon like Giratina-O and Clodsire. (the order you talk about the moves doesn't match the order they are listed on the set. I'd fix this)
  • Tera Steel allows Mewtwo to resist both of Zacian-C's STAB moves while also resisting Extreme Killer Arceus' Arceus's Extreme Speed, which is particularly important, as Extreme Killer Arceus is a very common offensive answer to Mewtwo.
  • Heavy-Duty Boots allows Mewtwo to ignore entry hazards like Spikes and, most importantly, Toxic Spikes. Leftovers can be used instead as Mewtwo's only form of recovery. Lastly, Life Orb can be used to greatly increase Mewtwo's damage output, allowing it to have a favorable chances chance of OHKOing Ting-Lu after a Nasty Plot. A Modest nature can be used to ensure Mewtwo OHKOes Ting-Lu and Extreme Killer Arceus at +2 and works best on Sticky Web teams, as on them Mewtwo doesn't mind the lose on loss in Speed and can break holes in teams more easily.
  • It is adviced advised to get Mewtwo on the field via smart double switches or U-turn from teammates like Koraidon, as per its underwhelming defensive typing, it can't doesn't get many opportunities to freely switch in. Once in the field, Mewtwo should dish out as much damage as possible or click use Nasty Plot to break important Pokemon, like against Calm Mind Arceus formes. Against faster foes without pivoting moves like Zacian-C, Mewtwo can freely turn Terastallize into a Steel type Steel-type to resist both of its STAB moves and hit back hard with an Earth Power or Flamethrower.
  • Mewtwo struggles against teams who have faster foes, like Zacian-C, Koraidon, and Flutter Mane. Because of this, Pokemon like Landorus-T, Skeledirge, and Clodsire, (comma) make for good partners. Landorus-T and Clodsire in particular help Mewtwo by spreading entry hazards, allowing it to nets net some KOs that it would normally miss. (like?)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/corvere.306317/
Quality checked by:
https://www.smogon.com/forums/members/lasen.273339/
https://www.smogon.com/forums/members/ox04.507268/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/

GP Team done
 

corvere

and beneath the mist, i saw my true reflection
is a Top Contributor
add remove comment

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Psystrike
move 3: Grass Knot / Flamethrower
move 4: Taunt / Earth Power / Grass Knot
item: Heavy-Duty Boots / Leftovers / Life Orb
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Steel

[SET COMMENTS]
  • Mewtwo is a niche wallbreaker by courtesy of its access to Nasty Plot and usable Speed stat, (comma) letting it outspeed Pokemon like Arceus and most Eternatus variants. Its ability to dismantle common defensive Pokemon in the format, like most Arceus formes, and discouraging discourage Pokemon like Zacian-C from switching in, (comma) makes Mewtwo it a very hard Pokemon to deal with defensively.
  • However, Mewtwo's Speed stat leaves it outsped by common Pokemon in the format like Zacian-C, Koraidon, Miraidon, and Flutter Mane, all of which can heavily damage, if not outright OHKO, (comma) Mewtwo it.
  • Taunt allows Mewtwo to punish stop Defog attempts from the likes of Giratina-O and Corviknight while also denying recovery attempts from Skeledirge and Arceus formes. Moreover, Taunt also permits Mewtwo to antilead Ribombee and deny its Sticky Web, being one of the few Pokemon that can accomplish this without losing an important chunk of HP in the process.
  • Earth Power can be used instead to greatly damage Zacian-C, Skeledirge, and tera Tera Steel Pokemon like Clodsire.
  • Grass Knot hits Mewtwo's biggest roadblock in Ting-Lu for massive damage.
  • Lastly, Flamethrower retains the hit on Zacian-C and Tera Steel Clodsire (Clodsire was mentioned previously too) for big damage while also damaging tera Tera Steel Pokemon like Giratina-O and Clodsire. (the order you talk about the moves doesn't match the order they are listed on the set. I'd fix this)
  • Tera Steel allows Mewtwo to resist both of Zacian-C's STAB moves while also resisting Extreme Killer Arceus' Arceus's Extreme Speed, which is particularly important, as Extreme Killer Arceus is a very common offensive answer to Mewtwo.
  • Heavy-Duty Boots allows Mewtwo to ignore entry hazards like Spikes and, most importantly, Toxic Spikes. Leftovers can be used instead as Mewtwo's only form of recovery. Lastly, Life Orb can be used to greatly increase Mewtwo's damage output, allowing it to have a favorable chances chance of OHKOing Ting-Lu after a Nasty Plot. A Modest nature can be used to ensure Mewtwo OHKOes Ting-Lu and Extreme Killer Arceus at +2 and works best on Sticky Web teams, as on them Mewtwo doesn't mind the lose on loss in Speed and can break holes in teams more easily.
  • It is adviced advised to get Mewtwo on the field via smart double switches or U-turn from teammates like Koraidon, as per its underwhelming defensive typing, it can't doesn't get many opportunities to freely switch in. Once in the field, Mewtwo should dish out as much damage as possible or click use Nasty Plot to break important Pokemon, like against Calm Mind Arceus formes. Against faster foes without pivoting moves like Zacian-C, Mewtwo can freely turn Terastallize into a Steel type Steel-type to resist both of its STAB moves and hit back hard with an Earth Power or Flamethrower.
  • Mewtwo struggles against teams who have faster foes, like Zacian-C, Koraidon, and Flutter Mane. Because of this, Pokemon like Landorus-T, Skeledirge, and Clodsire, (comma) make for good partners. Landorus-T and Clodsire in particular help Mewtwo by spreading entry hazards, allowing it to nets net some KOs that it would normally miss. (like?)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/corvere.306317/
Quality checked by:
https://www.smogon.com/forums/members/lasen.273339/
https://www.smogon.com/forums/members/ox04.507268/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/

GP Team done
this is done. thank you.
 
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