Feedback
I have two pokemon @ Level 2.2 (2 Total EXP). I was considering where to put them in a realgam. Logic takes me to the new fast b3p2 vs Mustard, worth 8 EXP. My matchup of Dhelmise and Escavalier vs most of Mustard being unfavored, I realized how risky it was to queue into this guy at all. Realgams are never walks in the park, and I gotta fully defeat this trainer for max rewards. Max rewards being 8 EXP which, as mentioned in earlier posts and discussions, is at the 4 exp per KO'd pokemon ration, the same as other, arguably easier trainers. I have some other level 2.2s awaiting their claim that just smacked Shauna, and even considering them and their alternate matchups, I think I always queue into another trainer. When the maximum reward requires a complete victory, it's like these B3P2's are a boast in themselves, but with no bonus payout.
Being in a position where I feel I should queue into Mustard, but don't, I felt compelled to give feedback, as I now have experience deciding against taking this realgam. From what I understand the allure of these b3p2 trainers are speed. But... If my goal is 8 EXP, and I get KO'd at 5 or 6 EXP progress, it takes longer for me to post prize claim, re-queue, and go through the facility again. If my goal is not EXP, then it's for a boast, which then makes this a EXP Record farming sim? Like get a guaranteed matchup and queue vs Brock/Mustard/Guzma w/ 6/8/10 boasts over and over, and I don't think that is the intended purpose.
I've reffed Mustard. It's fun to play (rapid strike go brrr) and the extra item system adds to the fun. However as a player I don't see why I would risk tis for the EXP. Part of this reason is the highest stake on the line is time. If I do 1 realgam a month, it aint gonna be Mustard, especially if its iffy and I HAVE to win. Even for boast farming, its just inefficient when there's one realgam at a time. I support the existence of these sims, and attest that they're fun to run, but as a player seeking a simulation Mustard at least is out of place.
EDIT: It'd be cool if Realgam sims adopted the "Victory Reward" of Raids, as a way to add more EXP potential but making it deserved rather than guaranteed. If Brock/Mustard/Guzma had Victory EXP I think that helps people want to take it, without unbalancing the existing EXP system.
I have two pokemon @ Level 2.2 (2 Total EXP). I was considering where to put them in a realgam. Logic takes me to the new fast b3p2 vs Mustard, worth 8 EXP. My matchup of Dhelmise and Escavalier vs most of Mustard being unfavored, I realized how risky it was to queue into this guy at all. Realgams are never walks in the park, and I gotta fully defeat this trainer for max rewards. Max rewards being 8 EXP which, as mentioned in earlier posts and discussions, is at the 4 exp per KO'd pokemon ration, the same as other, arguably easier trainers. I have some other level 2.2s awaiting their claim that just smacked Shauna, and even considering them and their alternate matchups, I think I always queue into another trainer. When the maximum reward requires a complete victory, it's like these B3P2's are a boast in themselves, but with no bonus payout.
Being in a position where I feel I should queue into Mustard, but don't, I felt compelled to give feedback, as I now have experience deciding against taking this realgam. From what I understand the allure of these b3p2 trainers are speed. But... If my goal is 8 EXP, and I get KO'd at 5 or 6 EXP progress, it takes longer for me to post prize claim, re-queue, and go through the facility again. If my goal is not EXP, then it's for a boast, which then makes this a EXP Record farming sim? Like get a guaranteed matchup and queue vs Brock/Mustard/Guzma w/ 6/8/10 boasts over and over, and I don't think that is the intended purpose.
I've reffed Mustard. It's fun to play (rapid strike go brrr) and the extra item system adds to the fun. However as a player I don't see why I would risk tis for the EXP. Part of this reason is the highest stake on the line is time. If I do 1 realgam a month, it aint gonna be Mustard, especially if its iffy and I HAVE to win. Even for boast farming, its just inefficient when there's one realgam at a time. I support the existence of these sims, and attest that they're fun to run, but as a player seeking a simulation Mustard at least is out of place.
EDIT: It'd be cool if Realgam sims adopted the "Victory Reward" of Raids, as a way to add more EXP potential but making it deserved rather than guaranteed. If Brock/Mustard/Guzma had Victory EXP I think that helps people want to take it, without unbalancing the existing EXP system.