Pokemon: Wigglytuff
Typing: Normal / Fairy
Abilities: Cute Charm / Competitive /
Guildmaster
Signature ability: Guildmaster: When this Pokemon switches out,
incoming Pokemon will be healed for 25% of its HP.
Stats: 120 /
70 / 65 / 105 / 70 / 50
Movepool changes: Moves added: Moonblast. Moves removed: Toxic, Knock Off, Nasty Plot, Pain Split, Curse, Punishment, Nightmare, Teleport.
Pokemon Mistery Dungeon Explorers of Sky is probably the best sidegame. Wigglytuff there works as the leader of the Guild and is a very powerful Pokemon, despite not being serious most of the time. As the leader, it supports the entire guild and even gives to the main character some items (Revival Seed among them) if at the beginning of the game you fail too many missions.
Going from that background, I wanted Wiggly to be the ultimate supporter. Therefore, Wigglytuff's ability works as a weaker Regenerator, but for teammates, Wigglytuff itself will never benefit from it (having 140 HP, that would actually be hella broken).
The other big change is Revival Blessing being added. With it, Wigglytuff can be a Sleep Talk user and heal the fallen teammates many times. On the flip side, Wigglytuff loses all the moves a villain would use, since Wigglytuff is not one. It also loses Wish, since Revival Blessing and Guildmaster already heal teammates enough. Since Wigglytuff also learns Teleport, Wish + huge HP + Guildmaster would be too much. Unfrotunately Revival Blessing was vetoed, so I also added Wish back and removed Teleport instead. Moonblast is an added move, since Wigglytuff is a Fairy and evolves with a Moon Stone, it makes sense.
Regarding Stats, I wanted Wigglytuff to be close to Clefable, so the sum goes up to 480. HP got a decrease, but the rest of useful Stats got a rise.
Wigglytuff is designed to be the centerpiece of the team. He will be sponging hits and healing teammates with Guildmaster and Wish. Wish + Protect + Moonblast is probably the best set, with 4th slot being either a coverage Move, Rocks or Calm Mind.
Teammates can be virtually everything, all Mons benefit from passive recovery.
Main weakness is being Taunt prone. Even with the Special Attack increase, Wigglytuff will be walled and taken advantage of by Poison, Steel and FIre types. A very interesting check is Neutralizing Gas Weezing, since it prevents the new ability from working.
Overall, if this Mon wins the submission, it will be one of the dominating forces of the Metagame.
Pokemon: Seadra
Typing: Water / Poison
Abilities: Poison Point/ Sniper / Toxic Debris (HA)
Stats: 70 / 65 / 95 / 95 /
90 / 85
Movepool changes: Moves added: Snipe Shot,
Corrosive Shot, Spikes, Toxic Spikes, Sludge Bomb, Sludge Wave.
Signature move: Corrosive shot: 60 Power. 100 Accuracy. 16 PPs. Poison type. Special. Always crits and affects Steel type, doing neutral damage.
Stats aren,t everything. Despite a nice HP and Sdef rise, Seadra doesn,t have any Stat over 100. However, new typing combined with Sniper and Corrosive Shot, makes this not-dragon a real powerhouse. Some calcs to illustrate the power of Corrosive Shot:
252 SpA Choice Specs Sniper Seadra Wicked Blow vs. 252 HP / 0 SpD Slowbro on a critical hit: 321-379 (81.4 - 96.1%) -- guaranteed 2HKO
252 SpA Choice Specs Sniper Seadra Wicked Blow vs. 252 HP / 60 SpD Vaporeon on a critical hit: 262-310 (56.4 - 66.8%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Sniper Seadra Wicked Blow vs. 208 HP / 84+ SpD Snorlax on a critical hit: 207-244 (40.3 - 47.5%) -- 2% chance to 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Sniper Seadra Wicked Blow vs. 0 HP / 0 SpD Omastar on a critical hit: 177-210 (62.9 - 74.7%) -- guaranteed 2HKO after Stealth Rock <
Gotta use Shell Armor + bulk on this one.
252 SpA Choice Specs Sniper Seadra Wicked Blow vs. 252 HP / 4 SpD Eviolite Chansey on a critical hit: 171-202 (24.2 - 28.6%) -- guaranteed 4HKO after Stealth Rock
Seadra also gets Snipe Shot, which has high but not guaranted crit rate. With just STABs, Ice Beam and Flip Turn, Seadra works as a decent wallbreaker that breaks bulky cores or escapes with Flip Turn from what it can,t kill.
But that is not all! Seadra also gets the Toxic Debris ability and Spikes to be a hazard setter that forces switches (mainly other Poison types to absorb Tspikes or Special walls expecting the Specs Sniper set) to use Flip Turn and send some stronger teammate.
So, the list of sets would be something like this:
1. Specs.
2. Boots Sniper + Spikes + Flip Turn.
3. Scarf.
4. Offensive Spikes + Toxic Debris.
5. Restalk + Flip Turn + Spikes + Toxic Debris.
6. Agility Sniper.
All this makes Seadra a very dangerous and versatile threat. Now, Stats aren,t everything, but they do matter. Seadra is totally counterted by Tentacruel, who not only resists everything Seadra can throw with high Special Bulk, but also removes the hazards. Other poison resistant Mons like Muk also resist Seadra hits quite well, while Chansey and Snorlax are good Special walls in general. Specs set does destroy balanced cores, but due to mediocre Speed, offensive teams can kill Seadra before it can attack. Meanwhile, non Specs sets don,t do that much damage to bulky teams, so Seadra really has to choose which set to use and can,t kill the entire meta with none of them. Finally, it has high competition with the many Water and Poison types that populate the Kanto region. Nonetheless, this is a solid Mons despite lacking Stats.
Pokemon: Dodrio
Typing: Fight / Flying
Abilities: Run Away / Early Bird /
Slow Coordination
Signature ability: Slow Coordination: Each third hit this Pokemon does after its send on the field does triple damage. Hits count resets to zero if the Pokemon switches out. Misses, Protection and Immunities don,t raise the hits count.
Stats: 90 / 110 / 70 /
50 / 60 / 110
Movepool changes: Moves added: U-turn, High Jump Kick. Moves removed: Toxic, Protect.
Dodrio is an average wallbreaker with good offensive type. Only average, unless it gets to survive 2 turns on the field while using offensive moves, since third hit will be a total nuke. New Dodrio's ability is designed from the fact that Dodrio's heads take time to work together, but when they finally do, opponent is literally screwed.
To balance Dodrio a bit, he won,t be getting Close Combat despite being a Fight type. Instead, he has to rely on throwing kicks, which have a chance to miss. Surviving 2 turns isn,t easy, but Dodrio did get an HP rise.
Best set probably will be Band or Scarf with U-Turn, Brave Bird, High Jump Kick and Knock Off. Dodrio can also use SD or Substitute + paralisis support in order to be able to survive 2 turns.
Regarding counters, Zapdos is the best one by far, due to resisting every move Dodrio can throw. Bulky Fairy and Psychic types like Clefable and Slowbro can also check this bird, while fast Electric and Rock types (Jolteon and Aerodactyl for example) can switch into Brave Bird and outspeed it.
Dodrio is a pretty independent Pokemon, the only support it needs is switching in, so slow U-Turn, Volt Switch, Teleport or Flip Turn users help. Healing Wish support can also aid Dodrio to survive longer.