Quality Control Tinkaton

Lily

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UU Leader
[SET]
name: Utility
move 1: Stealth Rock / Thunder Wave
move 2: Gigaton Hammer
move 3: Knock Off
move 4: Encore
item: Leftovers / Air Balloon
ability: Mold Breaker / Pickpocket
nature: Careful
evs: 252 HP / 12 Atk / 180 Def / 64 SpD
tera type: Flying / Ghost / Dark / Dragon

[SET COMMENTS]
Tinkaton's good matchup against Mandibuzz makes it a strong Stealth Rock setter that uses its typing to get plenty of chances to set up the hazard. Knock Off is excellent utility that prevents Tinkaton from being passive, removing items from Excadrill, Zapdos, and Hisuian Arcanine. Encore is Tinkaton's most useful asset, letting it use its typing and bulk to checkmate foes like Latios, Hydrapple, and Iron Crown. Leftovers are preferred on Mold Breaker sets so that Tinkaton has some longevity, with Mold Breaker proving useful to let it OHKO Ogerpon-C and Mimikyu despite their abilities. Pickpocket with an Air Balloon can let it steal items from Excadrill, Ogerpon, and Lokix, which can help immensely in fending these threats off. The given EVs allow Tinkaton to KO Latios with Knock Off into Gigaton Hammer while surviving a +2 Superpower from Ogerpon-C. Tera Flying lets Tinkaton Encore Excadrill's Earthquake, while Tera Ghost in combination with Air Balloon lets it wall Ursaluna. Tera Dark helps against strong Psychic-type attackers like Iron Crown and Choice Specs Latios, while Tera Dragon lets it check Greninja and Belly Drum Azumarill.

Tinkaton's incredible yping and utility lets it fit on all kinds of bulky offense and balance teams, using its entry hazard to support teammates like Tyranitar and Lokix that love to weaken checks with Knock Off. It's a good partner for teammates like Sandy Shocks and Rotom-W that dislike dealing with Latios. Tinkaton's flexibility in-battle lets it use its bulk to tank huge attacks and Encore the foe into them; for example, it will often need to lock a Greninja into Surf or a Kommo-o into Drain Punch. As such, teammates that can handle these attacks like Slowking and Hydrapple can be very useful to have. Teams that use Tinkaton should aim to make progress fairly quickly; while it's a great stopgap to all kinds of threats, its lack of reliable recovery prevents it from lasting forever, so it needs progress-making teammates like Hisuian Arcanine and Mamoswine that can help it create favourable game states.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/lily.481709/

Quality checked by:

Grammar checked by:
 
[SET]
name: Utility
move 1: Stealth Rock / Thunder Wave
move 2: Gigaton Hammer
move 3: Knock Off
move 4: Encore
item: Leftovers / Air Balloon
ability: Mold Breaker / Pickpocket
nature: Careful
evs: 252 HP / 12 Atk / 180 Def / 64 SpD
tera type: Flying / Ghost / Dark / Dragon

[SET COMMENTS]
Tinkaton's good matchup against Mandibuzz makes it a strong Stealth Rock setter that uses its typing to get plenty of chances to set up the hazard. Knock Off is excellent utility that prevents Tinkaton from being passive, removing items from Excadrill, Zapdos, and Hisuian Arcanine. Encore is Tinkaton's most useful asset, letting it use its typing and bulk to checkmate foes like Latios, Hydrapple, and Iron Crown. Leftovers are preferred on Mold Breaker sets so that Tinkaton has some longevity, with Mold Breaker proving useful to let it OHKO Ogerpon-C and Mimikyu despite their abilities. Pickpocket with an Air Balloon can let it steal items from Excadrill, Ogerpon, and Lokix, which can help immensely in fending these threats off. The given EVs allow Tinkaton to KO Latios with Knock Off into Gigaton Hammer while surviving a +2 Superpower from Ogerpon-C. Tera Flying lets Tinkaton Encore Excadrill's Earthquake, while Tera Ghost in combination with Air Balloon lets it wall Ursaluna. Tera Dark helps against strong Psychic-type attackers like Iron Crown and Choice Specs Latios, while Tera Dragon lets it check Greninja and Belly Drum Azumarill.

I'd mention what Twave helps with like Spiky Shield Rockpon.
Also, I would throw in a mention of Play Rough if you need it to better check Kommo-o and Gren + lets it punish Keld pivot


Tinkaton's incredible typing and utility lets it fit on all kinds of bulky offense and balance teams, using its entry hazard to support teammates like Tyranitar and Lokix that love to weaken checks with Knock Off. It's a good partner for teammates like Sandy Shocks and Rotom-W that dislike dealing with Latios. Tinkaton's flexibility in-battle lets it use its bulk to tank huge attacks and Encore the foe into them; for example, it will often need to lock a Greninja into Surf or a Kommo-o into Drain Punch. As such, teammates that can handle these attacks like Slowking and Hydrapple can be very useful to have. I would definitely mention how they help check Excadrill as Tink can struggle to keep rocks up against it. Add a partner like Latios in that forces damage on it. It should tie in nicely with this point anyway. Teams that use Tinkaton should aim to make progress fairly quickly; while it's a great stopgap to all kinds of threats, its lack of reliable recovery prevents it from lasting forever, so it needs progress-making teammates like Hisuian Arcanine and Mamoswine that can help it create favourable game states.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/lily.481709/

Quality checked by:

Grammar checked by:

1/2 :D
 

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