Hi! I built this team based around Rillaboom. My inspiration came from the value I saw in grassy terrain recovery to Pokemon such as Heatran. It is currently doing decently well on showdown sitting around mid 1500's. I am looking for any recommendation to make this team better. Thanks for taking the time to read about my team.
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- U-turn
CB Urshifu is my physical wallbreaker and takes on opponents that Rillaboom struggles with such as fire and steel types. This set puts out high damage and has utility in the priority move aqua jet as well as the pivoting move U-Turn. U-Turn is especially notable as it can safely switch in Pokemon like Heatran for free grassy terrain recovery. This mon is also good against common threats like Landorus and Weavile.
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn
Dragapult serves a very similar role to Urshifu as my special wallbreaker. U-Turn as stated previously is excellent on this team for healing. The other 3 moves do massive damage and shadow ball is very spammable. Dragapult is good to put opponents in KO range of other moves such as Rillaboom's priority grassy glide.
Rillaboom @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Grassy Glide
- Knock Off
- Superpower
- Swords Dance
The MVP of the team. This mon can sweep thanks to it's great bulk and offense. swords dance, a strong stab priority move, and healing is all Rillaboom needs to make quick work of opponents. Not only is Rillaboom an offensive monster but it provides great support with grassy terrain. Leftovers provide even more healing restoring 12% each turn alongside the terrain. Opponents often like to swap in Heatran, Ferrothorn, or Corviknight who all take significant damage from superpower. Superpower KO's ferrothorn and Heatran most of the time after a swords dance boost. Knock Off is great for Pokemon with leftovers and rocky helmet. especially if weak to Urshifu's surging strikes.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 232 SpD / 24 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Toxic
- Taunt
This mon pairs exceptionally well with Rillaboom and benefits greatly from grassy terrain via healing and earthquake damage reduction. The healing it gets from leftovers + terrain, typing, and bulk make Heatran nearly unkillable. This is an excellent switch in to mons that wall Rillaboom such as Corviknight / Zapdos. Flash fire is also great to absorb hits aimed at Rillaboom. The moveset allowed Heatran to trap and KO most Pokemon. Toxic and Magma Storm chip away health and trap the opponent while taunt prevents recovery. Earth Power is good for opposing Heatran.
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hurricane
- Roost
- Defog
Zapdos is my physical defense wall as well as my defogger. The ability static provides even more utility and free paralyzes are very nice for my wallbreakers. Volt Switch is for momentum and helps with terrain healing like U-Turn. This pokemon also handles pokemon like Kartana and Buzzwole which are threatening to the team otherwise and takes them out via Hurricane. Roost is for healing since this Pokemon does not benefit from the terrain. Roost allows Zapdos to tank more hits and makes static more likely to activate. Toxic's that threaten Zapdos can be absorbed by Heatran when predicted correctly.
Mamoswine @ Leftovers
Ability: Oblivious
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Stealth Rock
Hot take but Mamoswine may be the most underrated Pokemon ever. This mon makes light work of most of this game's meta. To list a few this mon easily defeats Landorus, Dragapult, Dragonite, Garchomp, Zapdos, Heatran (most sets), Tornadus, etc. This mon mostly serves on this team as my stealth rocks hazard setter but has tremendous utility. Mamoswine does take a damage reduction in earthquake when terrain is up however this pokemon benefits greatly from double leftovers + terrain recovery as it has high natural bulk. This pokemon's ability also makes it immune to Landorus's intimidate. The survivability and offensive capability of Mamoswine on this team makes it invaluable and I can often set up rocks many times reliably.
Thanks for checking out my team. Please leave any recommendations! I'd like to get this team higher on the ladder but am having trouble finding improvements/ replacements. I've sometimes had issues with magic guard Clef and sometimes Weavile if Urshifu faints.
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- U-turn
CB Urshifu is my physical wallbreaker and takes on opponents that Rillaboom struggles with such as fire and steel types. This set puts out high damage and has utility in the priority move aqua jet as well as the pivoting move U-Turn. U-Turn is especially notable as it can safely switch in Pokemon like Heatran for free grassy terrain recovery. This mon is also good against common threats like Landorus and Weavile.
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn
Dragapult serves a very similar role to Urshifu as my special wallbreaker. U-Turn as stated previously is excellent on this team for healing. The other 3 moves do massive damage and shadow ball is very spammable. Dragapult is good to put opponents in KO range of other moves such as Rillaboom's priority grassy glide.
Rillaboom @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Grassy Glide
- Knock Off
- Superpower
- Swords Dance
The MVP of the team. This mon can sweep thanks to it's great bulk and offense. swords dance, a strong stab priority move, and healing is all Rillaboom needs to make quick work of opponents. Not only is Rillaboom an offensive monster but it provides great support with grassy terrain. Leftovers provide even more healing restoring 12% each turn alongside the terrain. Opponents often like to swap in Heatran, Ferrothorn, or Corviknight who all take significant damage from superpower. Superpower KO's ferrothorn and Heatran most of the time after a swords dance boost. Knock Off is great for Pokemon with leftovers and rocky helmet. especially if weak to Urshifu's surging strikes.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 232 SpD / 24 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Toxic
- Taunt
This mon pairs exceptionally well with Rillaboom and benefits greatly from grassy terrain via healing and earthquake damage reduction. The healing it gets from leftovers + terrain, typing, and bulk make Heatran nearly unkillable. This is an excellent switch in to mons that wall Rillaboom such as Corviknight / Zapdos. Flash fire is also great to absorb hits aimed at Rillaboom. The moveset allowed Heatran to trap and KO most Pokemon. Toxic and Magma Storm chip away health and trap the opponent while taunt prevents recovery. Earth Power is good for opposing Heatran.
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hurricane
- Roost
- Defog
Zapdos is my physical defense wall as well as my defogger. The ability static provides even more utility and free paralyzes are very nice for my wallbreakers. Volt Switch is for momentum and helps with terrain healing like U-Turn. This pokemon also handles pokemon like Kartana and Buzzwole which are threatening to the team otherwise and takes them out via Hurricane. Roost is for healing since this Pokemon does not benefit from the terrain. Roost allows Zapdos to tank more hits and makes static more likely to activate. Toxic's that threaten Zapdos can be absorbed by Heatran when predicted correctly.
Mamoswine @ Leftovers
Ability: Oblivious
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Stealth Rock
Hot take but Mamoswine may be the most underrated Pokemon ever. This mon makes light work of most of this game's meta. To list a few this mon easily defeats Landorus, Dragapult, Dragonite, Garchomp, Zapdos, Heatran (most sets), Tornadus, etc. This mon mostly serves on this team as my stealth rocks hazard setter but has tremendous utility. Mamoswine does take a damage reduction in earthquake when terrain is up however this pokemon benefits greatly from double leftovers + terrain recovery as it has high natural bulk. This pokemon's ability also makes it immune to Landorus's intimidate. The survivability and offensive capability of Mamoswine on this team makes it invaluable and I can often set up rocks many times reliably.
Thanks for checking out my team. Please leave any recommendations! I'd like to get this team higher on the ladder but am having trouble finding improvements/ replacements. I've sometimes had issues with magic guard Clef and sometimes Weavile if Urshifu faints.
Last edited: