Copyediting Mew [GP 0/1]

Rabia

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GP & NU Leader
[OVERVIEW]

Mew is the most versatile offensive threat NU has to offer. It can function in any capacity, from wallbreaker to sweeper, and does so at the highest degree possible. This is in large part thanks to its movepool; it has incredible coverage, almost every setup option possible, and very balanced stats that lend it to different archetypes. Because Mew can be any of a physical, special, or bulky setup sweeper, its checks are somewhat inconsistent because there's not a ton of overlap between the sets. Mew's biggest issue, though, comes as a result of its equal stat distribution: its power is at times lacking even after a boost, which makes beating checks like Alolan Muk, Krookodile, Registeel, and Assault Vest Reuniclus very context dependent. Also, despite its bulk being quite solid, Mew's quite reliant on Terastallizing to avoid being revenge killed by checks like First Impression Flygon, Choice Scarf Krookodile, and Brute Bonnet.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Psyshock
move 3: Draining Kiss
move 4: Earth Power
item: Life Orb / Leftovers
ability: Synchronize
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Fairy

[SET COMMENTS]
Set Details
====

Nasty Plot Mew is a great wallbreaker with some late-game potential thanks to Mew's great coverage, decent sustain, and solid bulk. Mew's fantastic at drawing in and weakening foes like Alolan Muk, Registeel, and Incineroar with boosted Earth Power. Tera Fairy is necessary to make Draining Kiss a reliable source of damage, but it also complicates things for Dark-types aiming to beat Mew one-on-one or revenge kill it.

Mew forces immediate defensive response in the form of Steel- and Dark-types like Copperajah, Registeel, and Alolan Muk. Its boosted coverage severely dents them, so you should pair it with teammates like Calm Mind Sylveon, Thundurus, and Noivern that want them gone. Physical pivots like Flygon, Mienshao, and Talonflame are also great teammates, as they position Mew against foes it can easily set up on. On hyper offense teams, Mew can be paired with several other setup sweepers like Torterra, Cloyster, and Lycanroc-D that appreciate Mew's set variance and ability to take down physical walls for them. If you want to use Mew more like a sweeper, then you should use Pokemon like Dragalge, Chandelure, and Toxtricity that weaken its checks.

[SET]
name: Lead
move 1: Stealth Rock
move 2: Meteor Beam
move 3: Psychic
move 4: Earth Power
item: Power Herb
ability: Synchronize
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Ground / Ghost

[SET COMMENTS]
Set Details
====

Mew's strength as a hyper offense lead is it beats essentially every entry hazard remover NU has to offer. Talonflame and Noivern get popped by Meteor Beam, Avalugg simply loses one-on-one very badly, and Tsareena is inconsistent in the matchup at best because of how strong Mew is. Otherwise, Mew remains a pretty capable wallbreaker after using Meteor Beam, especially with Tera Ground guaranteeing 2HKOs on switch-ins like Alolan Muk, Registeel, and Incineroar. Tera Ghost can be considered to spinblock, but it's usually unnecessary.

This Mew is only used on hyper offense teams to quickly set Stealth Rock and then wallbreak for its team. Pokemon like Shift Gear Toxtricity and Power Herb Diancie appreciate Mew weakening their checks, whereas physical attackers like Bulk Up Krookodile, Lycanroc-D, and Lucario benefit from Mew drawing in special walls that they can easily take on.

[SET]
name: Bulky Setup
move 1: Calm Mind
move 2: Iron Defense
move 3: Stored Power
move 4: Body Press / Draining Kiss
item: Leftovers
ability: Synchronize
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe
tera type: Steel / Fairy

[SET COMMENTS]
Set Details
====

Mew's unique in that it's the only bulky setup sweeper in NU capable of effectively using both of Body Press and Stored Power on the same set. Its combination of Iron Defense and Calm Mind makes it almost impossible to take down with direct attacks and makes it insanely strong if it's given enough turns to accrue boosts. You can drop Body Press for Draining Kiss to give Mew extra sustain and a better Slowbro matchup, although this makes Mew almost deadweight against Steel-types unless Mew can boost uninhibited several times and severely dampens its early- and mid-game usefulness. Tera Steel is great for the Toxic immunity it provides and is preferred to Tera Poison because it's better against other bulky setup sweepers like Reuniclus and Slowbro. If you opt for Draining Kiss, then Tera Fairy is recommended to boost its damage output, and it makes Mew immune to Rhyperior's and Dragalge's Dragon Tail.

Mew requires a lot of setup before it can successfully sweep. Pairing it with wallbreakers like Mienshao, Krookodile, and Flygon that apply pressure to bulky Psychic-types such as Slowbro and Reuniclus is crucial. Inconveniently, Mew is a pretty awful switch-in to Fighting-type Pokemon because it lacks sustain to keep up with their strong STAB attacks and super effective coverage, and NU's best Fighting-types have Knock Off to neuter this set's long-term potency. So, it's helpful to bring another Fighting-type check like Vileplume, Talonflame, or Dragalge. Mew takes many turns to set up and get going, so you'll have to play the long game with it. This makes entry hazards from teammates like Klefki, Registeel, and Rhyperior a practical way to come out on top.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Psychic Fangs
move 3: Earthquake / Close Combat
move 4: Leech Life / Knock Off
item: Lum Berry / Life Orb
ability: Synchronize
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Ground / Dark

[SET COMMENTS]
Set Details
====

Physical Mew's biggest appeal is as a lure; checks to its specially offensive sets like Alolan Muk and Brute Bonnet get obliterated by its boosted coverage for them. Earthquake and Close Combat both target Steel-types as well as Incineroar, but the former gives you super effective coverage for Alolan Muk. Leech Life targets opposing Psychic-types like Slowbro and Reuniclus and retains coverage for Brute Bonnet when you opt for Earthquake over Close Combat, but Knock Off still hits Psychic-types hard and gives Mew more presence early- and mid-game. Lum Berry prevents status from checks like Slowbro, Terastallized Vileplume, and Talonflame from ruining your sweep, whereas Life Orb is a huge power boost that makes overwhelming these Pokemon easier. Tera Ground provides a great boost to Earthquake's damage, helping beat Steel-types and Incineroar, and makes Mew immune to paralysis attempts from Thundurus and Slowbro. Alternatively, Tera Dark gives Mew useful resistances to Chandelure's Shadow Ball and Krookodile's Knock Off while boosting Mew's Knock Off.

The main appeal to this set is surprise factor: special walls like Alolan Muk, Registeel, and Assault Vest Reuniclus may try and check Mew thinking it's a special attacker. This makes Mew adept at both getting free setup on forced switches and turns to fire off boosted attacks afterwards. Teammates that benefit from Mew beating these special walls, like Thundurus, Raikou, and offensive Diancie, are good to have. Mew is a rare offensive setup option that beats most Slowbro with ease; Pokemon like Choice Scarf Mienshao, Lycanroc-D, and Infernape are great beneficiaries of its support.

[STRATEGY COMMENTS]
Other Options
====

Swords Dance alongside Scale Shot and Loaded Dice gives Mew a nice blend of early- to mid-game wallbreaking and late-game sweeping, although it is quite susceptible to status ailments. Mew can run a utility set with Spikes, Knock Off, and U-turn that's quite good at wearing down Dark- and Steel-types like Alolan Muk, Incineroar, Registeel, and Copperajah long-term. Its typing isn't particularly amazing, though, for such a set, and its longevity is even worse. Mew's also capable of a different lead set that focuses entirely on getting as many entry hazards as possible; Stealth Rock / Spikes / Taunt / Misty Explosion is reliable at preventing any hazard remover from getting rid of Mew's Stealth Rock. Flamethrower on specially offensive sets gives stronger coverage for Brute Bonnet and targets the rare Bronzong, but it's otherwise outclassed by Earth Power.

Checks and Counters
====

**Dark-types**: Incineroar is the best all-around check to Mew, as it's not OHKOed by any set and has a strong Knock Off to threaten Mew with; getting hit by Meteor Beam on the switch isn't good, though. Alolan Muk is similarly potent at handling special boosting sets, although it must be wary of physical lure variants and even specially offensive sets boosting as it switches in. Assault Vest Brute Bonnet is hard for Mew to get by without Terastallizing and easily beats it one-on-one, but Leech Life easily KOes it. Choice Scarf Krookodile is a good revenge killer to offensive Mew variant but cannot beat defensive Mew if it's used Iron Defense.

**Steel-types**: Whirlwind Copperajah is fairly good at preventing Mew from running down its team, but boosted offensive Mew can consistently OHKO it with entry hazard support. Registeel is harder to immediately take down and commonly carries Thunder Wave to neuter Mew, but it cannot threaten meaningful damage back, and if needed, Mew can Terastallize into a Ground-type to block Thunder Wave. Klefki is a weird midground that cannot tank Mew's hits but potentially can cripple any offensive variant with Switcheroo + Toxic Orb.

**Certain Special Walls**: Although the rarer physical Mew can get by special walls, Pokemon like Reuniclus, Assault Vest + Tera Steel Gallade, Haze Milotic, and Clear Smog Gastrodon can inhibit Mew to varying degrees of success.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/rabia.336073/
Quality checked by:
https://www.smogon.com/forums/members/tuthur.369076/
https://www.smogon.com/forums/members/kiyo.126266/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
 
Last edited:

Tuthur

haha
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributor
Great work QC 1/2
[OVERVIEW]

Mew is the most versatile offensive threat NU has to offer. It can function in any capacity, from wallbreaker to sweeper, and does so at the highest degree possible. This is in large part thanks to its movepool; it has incredible coverage, almost every setup option possible, and very balanced stats that lend it to different archetypes. Because Mew can be any of a physical, special, or bulky setup sweeper, its checks are somewhat inconsistent because there's not a ton of overlap between the sets. Mew's biggest issue, though, comes as a result of its equal stat distribution: its power is at times lacking even after a boost, which makes beating checks like Alolan Muk, Krookodile, Registeel, and Assault Vest Reuniclus very context dependent. Also, despite its bulk being quite solid, Mew's quite reliant on Terastallizing to avoid being revenge killed by checks like First Impression Flygon, Choice Scarf Krookodile, and Brute Bonnet.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Psyshock
move 3: Draining Kiss
move 4: Earth Power / Flamethrower
item: Life Orb id slash leftovers there as the combination of leftovers + tera fairy dkiss can make mew very hard to wear down, giving it more opportunities to get multiple NP up
ability: Synchronize
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Fairy

[SET COMMENTS]
Set Details
====

Nasty Plot Mew is a great wallbreaker with some late-game potential thanks to Mew's great coverage, decent sustain, and solid bulk. Mew's fantastic at drawing in and weakening foes like Alolan Muk, Registeel, and Incineroar with boosted Earth Power, while Flamethrower is another option to specifically target Brute Bonnet and the rare Bronzong. Tera Fairy is necessary to make Draining Kiss a reliable source of damage, but it also complicates things for Dark-types aiming to beat Mew one-on-one or revenge kill it. imo flamethrower should be moved to OO, dkiss is usually enough for bonnet, and being able to hit muk and inci is far more important than hitting bronzong

Mew forces immediate defensive response in the form of Steel- and Dark-types like Copperajah, Registeel, and Alolan Muk. Its boosted coverage severely dents them, so you should pair it with teammates like Calm Mind Sylveon, Thundurus, and Noivern that want them gone. Physical pivots like Flygon, Mienshao, and Talonflame are also great teammates, as they position Mew against foes it can easily set up on. If you want to use Mew more like a sweeper, then you should use Pokemon like Dragalge, Chandelure, and Toxtricity that weaken its checks. i would add a note on fitting in setup spam ho, with its great coverage and unpredictability, mew is often able to make significant progress for other special sweepers and create opportunities for physical ones

[SET]
name: Lead
move 1: Stealth Rock
move 2: Meteor Beam
move 3: Psychic
move 4: Earth Power / Flamethrower
item: Power Herb
ability: Synchronize
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Ground / Ghost

[SET COMMENTS]
Set Details
====

Mew's strength as a hyper offense lead is it beats essentially every entry hazard remover NU has to offer. Talonflame and Noivern get popped by Meteor Beam, Avalugg simply loses one-on-one very badly, and Tsareena is inconsistent in the matchup at best because of how strong Mew is. Otherwise, Mew remains a pretty capable wallbreaker after using Meteor Beam, especially with Tera Ground guaranteeing 2HKOs on switch-ins like Alolan Muk, Registeel, and Incineroar. Tera Ghost can be considered to spinblock, but it's usually unnecessary. same comment as before on flamethrower being not so useful

This Mew is only used on hyper offense teams to quickly set Stealth Rock and then wallbreak for its team. Pokemon like Shift Gear Toxtricity and Power Herb Diancie appreciate Mew weakening their checks, whereas physical attackers like Bulk Up Krookodile, Lycanroc-D, and Lucario benefit from Mew drawing in special walls that they can easily take on.

[SET]
name: Bulky Setup
move 1: Calm Mind
move 2: Iron Defense
move 3: Stored Power
move 4: Body Press / Draining Kiss
item: Leftovers
ability: Synchronize
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe
tera type: Steel / Fairy

[SET COMMENTS]
Set Details
====

Mew's unique in that it's the only bulky setup sweeper in NU capable of effectively using both of Body Press and Stored Power on the same set. Its combination of Iron Defense and Calm Mind makes it almost impossible to take down with direct attacks and makes it insanely strong if it's given enough turns to accrue boosts. You can drop Body Press for Draining Kiss to give Mew extra sustain, although this makes Mew almost deadweight against Steel-types unless Mew can boost uninhibited several times. id say dkiss makes the slowbro matchup a bit easier as scald burns can be very detrimental to this set Tera Steel is great for the Toxic immunity it provides and is preferred to Tera Poison because it's better against other bulky setup sweepers like Reuniclus and Slowbro. If you opt for Draining Kiss, then Tera Fairy is recommended to boost its damage output, and it makes Mew immune to Rhyperior's Dragon Tail.

Mew requires a lot of setup before it can successfully sweep. Pairing it with wallbreakers like Mienshao, Krookodile, and Flygon that apply pressure to bulky Psychic-types such as Slowbro and Reuniclus is crucial. Inconveniently, Mew is a pretty awful switch-in to Fighting-type Pokemon because it lacks sustain to keep up with their strong STAB attacks and super effective coverage, and NU's best Fighting-types have Knock Off to neuter this set's long-term potency. So, it's helpful to bring another Fighting-type check like Vileplume, Talonflame, or Dragalge. Mew takes many turns to set up and get going, so you'll have to play the long game with it. This makes entry hazards from teammates like Klefki, Registeel, and Rhyperior a practical way to come out on top.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Psychic Fangs
move 3: Earthquake / Close Combat
move 4: Leech Life / Knock Off
item: Lum Berry / Life Orb
ability: Synchronize
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Ground / Dark

[SET COMMENTS]
Set Details
====

Physical Mew's biggest appeal is as a lure; checks to its specially offensive sets like Alolan Muk and Brute Bonnet get obliterated by its boosted coverage for them. Earthquake and Close Combat both target Steel-types as well as Incineroar, but the former gives you super effective coverage for Alolan Muk. Leech Life targets opposing Psychic-types like Slowbro and Reuniclus and retains coverage for Brute Bonnet when you opt for Earthquake over Close Combat, but Knock Off still hits Psychic-types hard and gives Mew more presence early- and mid-game. Lum Berry prevents status from checks like Slowbro, Terastallized Vileplume, and Talonflame from ruining your sweep, whereas Life Orb is a huge power boost that makes overwhelming these Pokemon easier. Tera Ground provides a great boost to Earthquake's damage, helping beat Steel-types and Incineroar, and makes Mew immune to paralysis attempts from Thundurus and Slowbro. Alternatively, Tera Dark gives Mew useful resistances to Chandelure's Shadow Ball and Krookodile's Knock Off while boosting Mew's Knock Off.

Swords Dance is an alternative physical setup move that turns Mew into more of a wallbreaker than sweeper, but item choice is very important. Without Lum Berry, Mew is easier to neutralize with Thunder Wave Slowbro and Will-O-Wisp Talonflame, but without Life Orb, Mew fails to OHKO foes like Feraligatr, Tsareena, and Noivern at +2. I'd say that if you run SD, you should considerated running Loaded Dice Scale Shot with tera dragon, but this might be more of OO. I don't really see the appeal of SD mew if it can't boost its speed though

The main appeal to this set is surprise factor: special walls like Alolan Muk, Registeel, and Assault Vest Reuniclus may try and check Mew thinking it's a special attacker. This makes Mew adept at both getting free setup on forced switches and turns to fire off boosted attacks afterwards. Teammates that benefit from Mew beating these special walls, like Thundurus, Raikou, and offensive Diancie, are good to have. Mew is a rare offensive setup option that beats most Slowbro with ease; Pokemon like Choice Scarf Mienshao, Lycanroc-D, and Infernape are great beneficiaries of its support.

[STRATEGY COMMENTS]
Other Options
====

Mew can run a utility set with Spikes, Knock Off, and U-turn that's quite good at wearing down Dark- and Steel-types like Alolan Muk, Incineroar, Registeel, and Copperajah long-term. Its typing isn't particularly amazing, though, for such a set, and its longevity is even worse. Mew's also capable of a different lead set that focuses entirely on getting as many entry hazards as possible; Stealth Rock / Spikes / Taunt / Flare Blitz is quite reliable at preventing slower entry hazard removers like Tsareena and Avalugg from spinning, but it's close to useless against fast Defoggers such as Talonflame and Noivern. id run misty explosion over flare blitz so you can taunt the defoggers, sr, and then boom

Checks and Counters
====

**Dark-types**: Incineroar is the best all-around check to Mew, as it's not OHKOed by any set and has a strong Knock Off to threaten Mew with. Alolan Muk is similarly potent at handling special boosting sets, although it must be wary of physical lure variants and even Nasty Plot Mew if it gets a boost before Alolan Muk switches in. also has to be very careful around meteor beam Assault Vest Brute Bonnet is hard for Mew to get by without Terastallizing and easily beats it one-on-one though it must be careful around leech life. Choice Scarf Krookodile is a good revenge killer to offensive Mew variants, but bulky ones are almost impossible to take down if they've used Iron Defense.

**Steel-types**: Whirlwind Copperajah is fairly good at preventing Mew from running down its team, but boosted offensive Mew can consistently OHKO it with entry hazard support. Registeel is harder to immediately take down and commonly carries Thunder Wave to neuter Mew, but it cannot threaten meaningful damage back, and if needed, Mew can Terastallize into a Ground-type to block Thunder Wave. Klefki is a weird midground that cannot tank Mew's hits but potentially can cripple any offensive variant with Switcheroo + Toxic Orb.

**Certain Special Walls**: Although the rarer physical Mew can get by special walls, Pokemon like Reuniclus, Assault Vest + Tera Steel Gallade, and Clear Smog Gastrodon can inhibit Mew to varying degrees of success.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/rabia.336073/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
Great work QC 1/2
[OVERVIEW]

Mew is the most versatile offensive threat NU has to offer. It can function in any capacity, from wallbreaker to sweeper, and does so at the highest degree possible. This is in large part thanks to its movepool; it has incredible coverage, almost every setup option possible, and very balanced stats that lend it to different archetypes. Because Mew can be any of a physical, special, or bulky setup sweeper, its checks are somewhat inconsistent because there's not a ton of overlap between the sets. Mew's biggest issue, though, comes as a result of its equal stat distribution: its power is at times lacking even after a boost, which makes beating checks like Alolan Muk, Krookodile, Registeel, and Assault Vest Reuniclus very context dependent. Also, despite its bulk being quite solid, Mew's quite reliant on Terastallizing to avoid being revenge killed by checks like First Impression Flygon, Choice Scarf Krookodile, and Brute Bonnet.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Psyshock
move 3: Draining Kiss
move 4: Earth Power / Flamethrower
item: Life Orb id slash leftovers there as the combination of leftovers + tera fairy dkiss can make mew very hard to wear down, giving it more opportunities to get multiple NP up
ability: Synchronize
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Fairy

[SET COMMENTS]
Set Details
====

Nasty Plot Mew is a great wallbreaker with some late-game potential thanks to Mew's great coverage, decent sustain, and solid bulk. Mew's fantastic at drawing in and weakening foes like Alolan Muk, Registeel, and Incineroar with boosted Earth Power, while Flamethrower is another option to specifically target Brute Bonnet and the rare Bronzong. Tera Fairy is necessary to make Draining Kiss a reliable source of damage, but it also complicates things for Dark-types aiming to beat Mew one-on-one or revenge kill it. imo flamethrower should be moved to OO, dkiss is usually enough for bonnet, and being able to hit muk and inci is far more important than hitting bronzong

Mew forces immediate defensive response in the form of Steel- and Dark-types like Copperajah, Registeel, and Alolan Muk. Its boosted coverage severely dents them, so you should pair it with teammates like Calm Mind Sylveon, Thundurus, and Noivern that want them gone. Physical pivots like Flygon, Mienshao, and Talonflame are also great teammates, as they position Mew against foes it can easily set up on. If you want to use Mew more like a sweeper, then you should use Pokemon like Dragalge, Chandelure, and Toxtricity that weaken its checks. i would add a note on fitting in setup spam ho, with its great coverage and unpredictability, mew is often able to make significant progress for other special sweepers and create opportunities for physical ones

[SET]
name: Lead
move 1: Stealth Rock
move 2: Meteor Beam
move 3: Psychic
move 4: Earth Power / Flamethrower
item: Power Herb
ability: Synchronize
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Ground / Ghost

[SET COMMENTS]
Set Details
====

Mew's strength as a hyper offense lead is it beats essentially every entry hazard remover NU has to offer. Talonflame and Noivern get popped by Meteor Beam, Avalugg simply loses one-on-one very badly, and Tsareena is inconsistent in the matchup at best because of how strong Mew is. Otherwise, Mew remains a pretty capable wallbreaker after using Meteor Beam, especially with Tera Ground guaranteeing 2HKOs on switch-ins like Alolan Muk, Registeel, and Incineroar. Tera Ghost can be considered to spinblock, but it's usually unnecessary. same comment as before on flamethrower being not so useful

This Mew is only used on hyper offense teams to quickly set Stealth Rock and then wallbreak for its team. Pokemon like Shift Gear Toxtricity and Power Herb Diancie appreciate Mew weakening their checks, whereas physical attackers like Bulk Up Krookodile, Lycanroc-D, and Lucario benefit from Mew drawing in special walls that they can easily take on.

[SET]
name: Bulky Setup
move 1: Calm Mind
move 2: Iron Defense
move 3: Stored Power
move 4: Body Press / Draining Kiss
item: Leftovers
ability: Synchronize
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe
tera type: Steel / Fairy

[SET COMMENTS]
Set Details
====

Mew's unique in that it's the only bulky setup sweeper in NU capable of effectively using both of Body Press and Stored Power on the same set. Its combination of Iron Defense and Calm Mind makes it almost impossible to take down with direct attacks and makes it insanely strong if it's given enough turns to accrue boosts. You can drop Body Press for Draining Kiss to give Mew extra sustain, although this makes Mew almost deadweight against Steel-types unless Mew can boost uninhibited several times. id say dkiss makes the slowbro matchup a bit easier as scald burns can be very detrimental to this set Tera Steel is great for the Toxic immunity it provides and is preferred to Tera Poison because it's better against other bulky setup sweepers like Reuniclus and Slowbro. If you opt for Draining Kiss, then Tera Fairy is recommended to boost its damage output, and it makes Mew immune to Rhyperior's Dragon Tail.

Mew requires a lot of setup before it can successfully sweep. Pairing it with wallbreakers like Mienshao, Krookodile, and Flygon that apply pressure to bulky Psychic-types such as Slowbro and Reuniclus is crucial. Inconveniently, Mew is a pretty awful switch-in to Fighting-type Pokemon because it lacks sustain to keep up with their strong STAB attacks and super effective coverage, and NU's best Fighting-types have Knock Off to neuter this set's long-term potency. So, it's helpful to bring another Fighting-type check like Vileplume, Talonflame, or Dragalge. Mew takes many turns to set up and get going, so you'll have to play the long game with it. This makes entry hazards from teammates like Klefki, Registeel, and Rhyperior a practical way to come out on top.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Psychic Fangs
move 3: Earthquake / Close Combat
move 4: Leech Life / Knock Off
item: Lum Berry / Life Orb
ability: Synchronize
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Ground / Dark

[SET COMMENTS]
Set Details
====

Physical Mew's biggest appeal is as a lure; checks to its specially offensive sets like Alolan Muk and Brute Bonnet get obliterated by its boosted coverage for them. Earthquake and Close Combat both target Steel-types as well as Incineroar, but the former gives you super effective coverage for Alolan Muk. Leech Life targets opposing Psychic-types like Slowbro and Reuniclus and retains coverage for Brute Bonnet when you opt for Earthquake over Close Combat, but Knock Off still hits Psychic-types hard and gives Mew more presence early- and mid-game. Lum Berry prevents status from checks like Slowbro, Terastallized Vileplume, and Talonflame from ruining your sweep, whereas Life Orb is a huge power boost that makes overwhelming these Pokemon easier. Tera Ground provides a great boost to Earthquake's damage, helping beat Steel-types and Incineroar, and makes Mew immune to paralysis attempts from Thundurus and Slowbro. Alternatively, Tera Dark gives Mew useful resistances to Chandelure's Shadow Ball and Krookodile's Knock Off while boosting Mew's Knock Off.

Swords Dance is an alternative physical setup move that turns Mew into more of a wallbreaker than sweeper, but item choice is very important. Without Lum Berry, Mew is easier to neutralize with Thunder Wave Slowbro and Will-O-Wisp Talonflame, but without Life Orb, Mew fails to OHKO foes like Feraligatr, Tsareena, and Noivern at +2. I'd say that if you run SD, you should considerated running Loaded Dice Scale Shot with tera dragon, but this might be more of OO. I don't really see the appeal of SD mew if it can't boost its speed though

The main appeal to this set is surprise factor: special walls like Alolan Muk, Registeel, and Assault Vest Reuniclus may try and check Mew thinking it's a special attacker. This makes Mew adept at both getting free setup on forced switches and turns to fire off boosted attacks afterwards. Teammates that benefit from Mew beating these special walls, like Thundurus, Raikou, and offensive Diancie, are good to have. Mew is a rare offensive setup option that beats most Slowbro with ease; Pokemon like Choice Scarf Mienshao, Lycanroc-D, and Infernape are great beneficiaries of its support.

[STRATEGY COMMENTS]
Other Options
====

Mew can run a utility set with Spikes, Knock Off, and U-turn that's quite good at wearing down Dark- and Steel-types like Alolan Muk, Incineroar, Registeel, and Copperajah long-term. Its typing isn't particularly amazing, though, for such a set, and its longevity is even worse. Mew's also capable of a different lead set that focuses entirely on getting as many entry hazards as possible; Stealth Rock / Spikes / Taunt / Flare Blitz is quite reliable at preventing slower entry hazard removers like Tsareena and Avalugg from spinning, but it's close to useless against fast Defoggers such as Talonflame and Noivern. id run misty explosion over flare blitz so you can taunt the defoggers, sr, and then boom

Checks and Counters
====

**Dark-types**: Incineroar is the best all-around check to Mew, as it's not OHKOed by any set and has a strong Knock Off to threaten Mew with. Alolan Muk is similarly potent at handling special boosting sets, although it must be wary of physical lure variants and even Nasty Plot Mew if it gets a boost before Alolan Muk switches in. also has to be very careful around meteor beam Assault Vest Brute Bonnet is hard for Mew to get by without Terastallizing and easily beats it one-on-one though it must be careful around leech life. Choice Scarf Krookodile is a good revenge killer to offensive Mew variants, but bulky ones are almost impossible to take down if they've used Iron Defense.

**Steel-types**: Whirlwind Copperajah is fairly good at preventing Mew from running down its team, but boosted offensive Mew can consistently OHKO it with entry hazard support. Registeel is harder to immediately take down and commonly carries Thunder Wave to neuter Mew, but it cannot threaten meaningful damage back, and if needed, Mew can Terastallize into a Ground-type to block Thunder Wave. Klefki is a weird midground that cannot tank Mew's hits but potentially can cripple any offensive variant with Switcheroo + Toxic Orb.

**Certain Special Walls**: Although the rarer physical Mew can get by special walls, Pokemon like Reuniclus, Assault Vest + Tera Steel Gallade, and Clear Smog Gastrodon can inhibit Mew to varying degrees of success.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/rabia.336073/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
implemented
 

Kiyo

the cowboy kid
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optional changes that I leave up to your discretion:
  • in set 3 set details... add dragalge to dtail mention
  • in set 3 set details... i'm not sure if its just the way i've been building with these sets but body press seems to be more useful in the early/mid game and dkiss is really only great if you can go for a win in the mid/endgame. I'd probably try to express this with the sentiment that Mew can make itself useful more quickly with body press offering more immediate damage than dkiss, especially after one of the respective boosts (i.e. +2 press big damage, +1 kiss who gives a f) Maybe an addendum to the line " Mew requires a lot of setup before it can successfully sweep. " is what works best.
  • in checks and counters... add haze milotic to the special walls section (I'm less set on this one)

You've done well to capture the essence of a Pokemon that can truly do anything. QC 2/2
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
optional changes that I leave up to your discretion:
  • in set 3 set details... add dragalge to dtail mention
  • in set 3 set details... i'm not sure if its just the way i've been building with these sets but body press seems to be more useful in the early/mid game and dkiss is really only great if you can go for a win in the mid/endgame. I'd probably try to express this with the sentiment that Mew can make itself useful more quickly with body press offering more immediate damage than dkiss, especially after one of the respective boosts (i.e. +2 press big damage, +1 kiss who gives a f) Maybe an addendum to the line " Mew requires a lot of setup before it can successfully sweep. " is what works best.
  • in checks and counters... add haze milotic to the special walls section (I'm less set on this one)

You've done well to capture the essence of a Pokemon that can truly do anything. QC 2/2
second point i just worked into here: "You can drop Body Press for Draining Kiss to give Mew extra sustain and a better Slowbro matchup, although this makes Mew almost deadweight against Steel-types unless Mew can boost uninhibited several times and severely dampens its early- and mid-game usefulness."

GP Team
 

deetah

Delicate as silk
is a Site Content Manageris a Top Social Media Contributoris an Artistis a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributor
GP & SocMed Lead
Add Remove Comments
Only very minor changes, good work Lord Rabia

GP 1/1

Pikachu_Stamp.gif


[OVERVIEW]

Mew is the most versatile offensive threat NU has to offer. It can function in any capacity, from wallbreaker to sweeper, and does so at the highest degree possible. This is in large part thanks to its movepool; it has incredible coverage, almost every setup option possible, and very balanced stats that lend it to different archetypes. Because Mew can be any of a physical, special, or bulky setup sweeper, its checks are somewhat inconsistent because there's not a ton of overlap between the sets. Mew's biggest issue, though, comes as a result of its equal stat distribution: its power is at times lacking even after a boost, which makes beating checks like Alolan Muk, Krookodile, Registeel, and Assault Vest Reuniclus very context dependent. Also, despite its bulk being quite solid, Mew's quite reliant on Terastallizing to avoid being revenge killed by checks like First Impression Flygon, Choice Scarf Krookodile, and Brute Bonnet.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Psyshock
move 3: Draining Kiss
move 4: Earth Power
item: Life Orb / Leftovers
ability: Synchronize
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Fairy

[SET COMMENTS]
Set Details
====

Nasty Plot Mew is a great wallbreaker with some late-game potential thanks to Mew's its great coverage, decent sustainability, and solid bulk. Mew's fantastic at drawing in and weakening foes like Alolan Muk, Registeel, and Incineroar with boosted Earth Power. Tera Fairy is necessary to make Draining Kiss a reliable source of damage, but it also complicates things for Dark-types aiming to beat Mew one-on-one or revenge kill it.

Mew forces immediate defensive response in the form of Steel- and Dark-types like Copperajah, Registeel, and Alolan Muk. Its boosted coverage severely dents them, so you should pair it with teammates like Calm Mind Sylveon, Thundurus, and Noivern that want them gone. Physical pivots like Flygon, Mienshao, and Talonflame are also great teammates, as they position Mew against foes it can easily set up on. On hyper offense teams, Mew can be paired with several other setup sweepers like Torterra, Cloyster, and Lycanroc-D that appreciate Mew's set variance and ability to take down physical walls for them. If you want to use Mew more like a sweeper, then you should use Pokemon like Dragalge, Chandelure, and Toxtricity that weaken its checks.

[SET]
name: Lead
move 1: Stealth Rock
move 2: Meteor Beam
move 3: Psychic
move 4: Earth Power
item: Power Herb
ability: Synchronize
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Ground / Ghost

[SET COMMENTS]
Set Details
====

Mew's strength as a hyper offense lead is it beats essentially every entry hazard remover NU has to offer. Talonflame and Noivern get popped by Meteor Beam, Avalugg simply loses one-on-one very badly, and Tsareena is inconsistent in the matchup at best because of how strong Mew is. Otherwise, Mew remains a pretty capable wallbreaker after using Meteor Beam, especially with Tera Ground guaranteeing 2HKOs on switch-ins like Alolan Muk, Registeel, and Incineroar. Tera Ghost can be considered to spinblock, but it's usually unnecessary.

This Mew is only used on hyper offense teams to quickly set Stealth Rock and then wallbreak for its team. Pokemon like Shift Gear Toxtricity and Power Herb Diancie appreciate Mew weakening their checks, whereas physical attackers like Bulk Up Krookodile, Lycanroc-D, and Lucario benefit from Mew drawing in special walls that they can easily take on.

[SET]
name: Bulky Setup
move 1: Calm Mind
move 2: Iron Defense
move 3: Stored Power
move 4: Body Press / Draining Kiss
item: Leftovers
ability: Synchronize
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe
tera type: Steel / Fairy

[SET COMMENTS]
Set Details
====

Mew's unique in that it's the only bulky setup sweeper in NU capable of effectively using both of Body Press and Stored Power on the same set. Its combination of Iron Defense and Calm Mind makes it almost impossible to take down with direct attacks and makes it insanely strong if it's given enough turns to accrue boosts. You can drop Body Press for Draining Kiss to give Mew extra sustainability and a better Slowbro matchup, although this makes Mew almost deadweight against Steel-types unless Mew can boost uninhibited several times and severely dampens its early- and mid-game usefulness. Tera Steel is great for the Toxic immunity it provides and is preferred to Tera Poison because it's better against other bulky setup sweepers like Reuniclus and Slowbro. If you opt for Draining Kiss, then Tera Fairy is recommended to boost its damage output, and it makes Mew immune to Rhyperior's and Dragalge's Dragon Tail.

Mew requires a lot of setup before it can successfully sweep. Pairing it with wallbreakers like Mienshao, Krookodile, and Flygon that apply pressure to bulky Psychic-types such as Slowbro and Reuniclus is crucial. Inconveniently, Mew is a pretty awful switch-in to Fighting-type Pokemon because it lacks the sustainability needed to keep up with their strong STAB attacks and super effective coverage, and NU's best Fighting-types have Knock Off to neuter this set's long-term potency. So, it's helpful to bring another Fighting-type check like Vileplume, Talonflame, or Dragalge. Mew takes many turns to set up and get going, so you'll have to play the long game with it. This makes entry hazards from teammates like Klefki, Registeel, and Rhyperior a practical way to come out on top.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Psychic Fangs
move 3: Earthquake / Close Combat
move 4: Leech Life / Knock Off
item: Lum Berry / Life Orb
ability: Synchronize
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Ground / Dark

[SET COMMENTS]
Set Details
====

Physical Mew's biggest appeal is as a lure; checks to its specially offensive sets like Alolan Muk and Brute Bonnet get obliterated by its boosted coverage for them. Earthquake and Close Combat both target Steel-types as well as Incineroar, but the former gives you super effective coverage for Alolan Muk. Leech Life targets opposing Psychic-types like Slowbro and Reuniclus and retains coverage for Brute Bonnet when you opt for Earthquake over Close Combat, but Knock Off still hits Psychic-types hard and gives Mew more presence early- and mid-game. Lum Berry prevents status from checks like Slowbro, Terastallized Vileplume, and Talonflame from ruining your sweep, whereas Life Orb is a huge power boost that makes overwhelming these Pokemon easier. Tera Ground provides a great boost to Earthquake's damage, helping beat Steel-types and Incineroar, and makes Mew immune to paralysis attempts from Thundurus and Slowbro. Alternatively, Tera Dark gives Mew useful resistances to Chandelure's Shadow Ball and Krookodile's Knock Off while boosting Mew's Knock Off.

The main appeal to this set is surprise factor: special walls like Alolan Muk, Registeel, and Assault Vest Reuniclus may try and check Mew thinking it's a special attacker. This makes Mew adept at both getting free setup on forced switches and turns to fire off boosted attacks afterwards. Teammates that benefit from Mew beating these special walls, like Thundurus, Raikou, and offensive Diancie, are good to have. Mew is a rare offensive setup option that beats most Slowbro with ease; Pokemon like Choice Scarf Mienshao, Lycanroc-D, and Infernape are great beneficiaries of its support.

[STRATEGY COMMENTS]
Other Options
====

Swords Dance alongside Scale Shot and Loaded Dice gives Mew a nice blend of early- to and mid-game wallbreaking and late-game sweeping, although it is quite susceptible to status ailments. Mew can run a utility set with Spikes, Knock Off, and U-turn that's quite good at wearing down Dark- and Steel-types like Alolan Muk, Incineroar, Registeel, and Copperajah long-term long term. Its typing isn't particularly amazing, though, for such a set, and its longevity is even worse. Mew's also capable of a different lead set that focuses entirely on getting as many entry hazards as possible; Stealth Rock / Spikes / Taunt / Misty Explosion is reliable at preventing any hazard remover from getting rid of Mew's Stealth Rock. Flamethrower on specially offensive sets gives stronger coverage for Brute Bonnet and targets the rare Bronzong, but it's otherwise outclassed by Earth Power.

Checks and Counters
====

**Dark-types**: Incineroar is the best all-around check to Mew, as it's not OHKOed by any set and it has a strong Knock Off to threaten Mew with; getting hit by Meteor Beam on the switch isn't good, though. Alolan Muk is similarly potent at handling special boosting sets, although it must be wary of physical lure variants and even specially offensive sets boosting as it switches in. Assault Vest Brute Bonnet is hard for Mew to get by without Terastallizing and easily beats it one-on-one, but Leech Life easily KOes it. Choice Scarf Krookodile is a good revenge killer to offensive Mew variants but cannot beat defensive Mew if it's used Iron Defense.

**Steel-types**: Whirlwind Copperajah is fairly good at preventing Mew from running down its team, but boosted offensive Mew can consistently OHKO it with entry hazard support. Registeel is harder to immediately take down and commonly carries Thunder Wave to neuter Mew, but it cannot threaten meaningful damage back, and if needed, Mew can Terastallize into a Ground-type to block Thunder Wave. Klefki is a weird midground that cannot tank Mew's hits but potentially can cripple any offensive variant with Switcheroo + Toxic Orb.

**Certain Special Walls**: Although the rarer physical Mew can get by special walls, Pokemon like Reuniclus, Assault Vest + Tera Steel Gallade, Haze Milotic, and Clear Smog Gastrodon can inhibit Mew to varying degrees of success.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/rabia.336073/
Quality checked by:
https://www.smogon.com/forums/members/tuthur.369076/
https://www.smogon.com/forums/members/kiyo.126266/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/

GP Team Done
 

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