Pet Mod Generation X - The Third Chapter [Desvega] (Coded!)

Should we have a Generational Gimmick akin to Mega Evolution, Z-Moves, Dynamax and Terastalizaiton?


  • Total voters
    31
  • Poll closed .
Generation X - The Next Chapter
:sm/Eternatus:
“Our adventure began in Brazdo, and we voyaged towards Loria. While our journey in Desvega comes to a close, the adventure continues...”
Hello! Long time no see, huh?

To everyone who enjoyed Desvega, rejoice, for we will soon be starting another generation of Generation X!

(Council for this iteration)
:Doublade::Calyrex::Doublade:
:pyroar: Ayecrusher King :pyroar:
:swampert: Samtendo09 :swampert:

:Indeedee:{Helpful :Audino-Mega: Notes}:Indeedee-F:
Our Discord server!
The Spreadsheet - PLEASE READ (alongside Brazdo, Loria and Desvega)
Average Movepools by Type - Helps with creating movepools for new Pokémon.
Name: the name for your Fakemon. Subs with no name are ineligible to be voted.
Counterpart(s) / Evolutionary Members: Write the names of the previous stage or counterparts of the Pokemon, if applicable. For pre-evos, also write the evolution method.
Typing: Remember to respect the rules of the ongoing slate; you may use these link for images: https://play.pokemonshowdown.com/sprites/types/Type.png.
Ability: Ability 1 / Ability 2 | Hidden Ability
Base Stats: HP / Atk / Def / SpA / SpD / Spe (BST) you can write these in any configuration you want, the important thing is that it also fits with slate-specific and general rules. New pre-evolutions’ BST have to be lower than the original, while evolutions’ BST is usually higher; for regional or convergent forms, their BST must match.
Notable Moves: A list of competitively relevant moves; be sure that they are within the scope of being accessible. you can make a complete movepool during the discussion phase.
Height + Weight: indicate the meters and kilograms of your submission. Weight is more important due to mechanics involving weight, such as Low Kick, Heavy Metal and Float Stone.
Flavour/Design: (Required) Put down the design and any inspirations relating to your new Pokémon, their interactions within the region, and why they are found in this region.
Potential Competitive Role: (Optional) Describe the role that your Fakemon will have in the new metagame, considering previous Pokémon and potential new competitors; keep in mind that this is a flavour-based mod, so not all submissions have to be competitively viable.
Name: Name of the move; try to use combinations of words never used before in Pokémon games
Power: [Base Power of the Move, should be a multiple of 5]
Type: https://play.pokemonshowdown.com/sprites/types/Type.png
Category: https://play.pokemonshowdown.com/sprites/categories/Category.png (Physical, Special or Status)
Base Power: try to balance this, PP, effect and accuracy; only multiples of 5 are allowed as values.
Accuracy: write -- if it ignores accuracy and evasion checks; must be multiple of 5
Power Points: specify just the max PP if you want; allowed values are 1, 8, 16, 24, 32, 48, 64.
Effect: What the move does. Can be a secondary effect or an inherent effect like Throat Chop's. Also include whether or not the move is a spread move Note that custom elements are allowed, as long as they are distinct from already existing abilities/moves introduced as of Gen IX and/or Desvega, and are relatively simple to code (Which means no more custom field effects, we just introduced a new terrain in Desvega. Also, if you think it's codable but the coding team disagrees, then you'd better be prepared to code it yourself if it wins.)
Priority: (Optional) The priority bracket of the move. Unless specified, it is assumed to have the standard priority of 0.
Flags (ex: Contact, Sound): [Specify which flags the move has. A full list can be found in the spreadsheet, listed above.]
Distribution: Specify if the move is exclusive to a particular evolutionary line; otherwise, list the criteria of Pokémon that are eligible to receive the submitted move.
Justification: If this is adjusted from an existing move, explain why it should be changed, both competitive AND flavour wise. Note that any changes you propose will carry to the Ability you suggested only, not to any similar Moves. On that note, be sure that it is not similar to any existing Move introduced in any Generation X iteration or up to SV, otherwise it will be vetoed.
Name: avoid using a name too similar-sounding of existing Abilities.
Effect: While custom elements are allowed, as long as they are distinct from already existing abilities/moves introduced as of Gen IX and/or Desvega, and are relatively simple to code (Which means no more custom field effects, we just introduced a new terrain. Also, if you think it's codable but the coding team disagrees, then you'd better be prepared to code it yourself if it wins.)
Permanent (Yes or No): [Specify whether or not the ability can't be suppressed, Skill Swapped, or copied]
Ignorable (Yes or No): [Specify whether or not the ability is ignored by Mold Breaker]
Distribution: Specify if the Ability is exclusive to a particular evolutionary line; otherwise, list the criteria of Pokémon that are eligible to receive the submitted ability.
Justification: If this is adjusted from an existing Ability, explain why it should be changed, both competitive AND flavour wise. Note that any changes you propose will carry to the Ability you suggested only, not to any similar Abilities. On that note, be sure that it is not similar to any existing Ability introduced in any Generation X iteration or up to SV, otherwise it will be vetoed.
Name: [Name of the Pokémon]
Type: For mono-type Pokemon, you may add or change the current type to another type, not both. For dual-type Pokemon, one of their original types must remain.
Abilities
: For Pokemon with two Abilities, you may add another. For Pokemon with three, you are permitted to swap out one of their existing abilities
Moves: [Up to four moves may be added and removed]
Justification: [Explain in detail why these changes should be added, both competitive AND flavour wise. Lack of either will disqualify the adjustment from being slated]


We will begin on the 2nd of June, so get ready and polish your subs - starting with regions to be!
 
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