Pokémon Bellossom

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Base Stats: 75 Health | 80 Attack | 95 Defense | 90 Special Attack | 100 Special Defense | 50 Speed (BST: 490)
Abilities: Chlorophyll | Healer (H)
Type: Grass
Weight: 5.8kg (20 damage by Low Kick/Grass Knot)

New moves
Acid Spray, Encore, Endeavor, Trailblaze, Pollen Puff, Tera Blast, Triple Axel, Weather Ball.
Lost Moves
Attract, Confide, Curse, Cut, Double Team, Double-Edge, Gastro Acid, Headbutt, Infestation, Laser Focus, Leaf Blade, Mimic, Nature Power, Reflect, Round, Safeguard, Snore, Swagger, Take Down, Worry Seed.
Key moves
Physical
Drain Punch, Petal Blizzard, Play Rough, Tera Blast (New), Triple axel (New).
Special
Energy Ball, Giga Drain, Leaf Storm, Moonblast, Pollen Puff (New), Sludge Bomb, Tera Blast (New), Weather Ball (New).
Non-Damaging
Encore (New), Growth, Leech Seed, Quiver Dance, Sleep Powder, Strength Sap, Substitute, Toxic.

Pros
  • Is one of the few pokémon blessed with Quiver Dance, the best Setup move alongside Victory Dance.
  • It also has strength Sap, and if Balance Hackmons teached me anything, strength sap is the best recovery move in the game.
  • As many grass types do, Bellossom has good sustain in giga drain and support tools in encore and sleep powder.
Cons
  • Mono-Grass is a terrible type on defense, diminishing Bellossom's otherwise decent bulk.
  • Bellossom is painfully slow at 50 speed. Even after a quiver dance it cannot outspeed base 100 speed.
  • 90 Special is just weak, specially if lacking a secondary type. Even at +1 Giga Drain with STAB will not KO a bulkless Manaphy.
  • Bellossom's offensive movepool is very shallow, meaning it can't damage steel or poison types for even neutral damage, and for your reminder those are 2 of the 3 best defensive types in the game.
  • Because Bellossom is so weak it suffers from 4MSS. Needs Quiver Dance to work period, some sort of STAB, Strength Sap for survivability, Sleep Powder or Substitute for easier setup and coverage for grass mediocre reach, likely including Tera Blast or Weather Ball.
  • Bellossom takes in general way too much time to setup, making it very vulnerable to taunt, unaware, status and phasing.
Tera Potential
  • In theory setup sweepers are great tera users. In practice Bellossom takes too long on becoming a threat to properly use Terastalization.
  • Grass has 5 weaknesses, meaning Tera is more restrictive than usual but still possible, and should be used more offensively.
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      Fire: It's the best tera because it serves a purpose deffensively and offensively, even though is weak to rocks and walled by dragons.
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      Ground. It's a more offensive tera than fire, dealing better with poison and steel, but with less defensive utility overall.
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      Poison. It's the most defensive Terastalization, but Bellossom learns Sludge Bomb so it still contributes to the sweep.
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      Fairy. Fairy is overall the best type and has synergy with Moonblast. In terms of defensiveness I would say it's between fire and Poison.
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      Rock.
      It works oddly similar to Ground but even more extreme, being a way to cover your weakness to fire, ice, bug and Flying offensively, but it offers next to no defensive utility.
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      Stellar. Why? You don't want to remain grass.

Sets
Quiver Dance

Bellossom @ Leftovers / Lum Berry
Ability: Chlorophyll
Tera Type: Fairy / Fire / Ground / Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Quiver Dance
- Giga Drain / Energy Ball
- Sleep Powder / Strength Sap / Substitute
- Moonblast / Tera Blast / Sludge Bomb
  • The nature and EVs is to hit as hard and fast as possible so we rely less on quiver dance. Timid is overall worse but works against pokémon with over 130 speed.
  • Leftovers is there to give us the most survivability.
  • Lum Berry is an alternative to avoid paralysis.
  • Chlorophyll is chosen because Healer is literally worthless in singles.
  • Quiver Dance is an amazing boosting move to make Bellossom kinda threatening after a while.
  • Giga Drain both deals damage and heals bellossom, making it a great STAB move.
  • Energy Ball will actually KO bulkless Manaphy at +1, so the damage increase is significant indeed.
  • Sleep Powder is a semi-reliable way to gain turns, which is exactly what a setup sweeper needs. Do not bring with energy ball.
  • Strength Sap is the best recovery move overall, being both an intimidate and a better recover in a lot of cases.
  • Substitute is basically a free turn, more consistent but less powerful than sleeping.
  • Moonblast is our main way of dealing with Dragons and is the strongest of them all overall
  • Sludge Bomb hits more targets neutrally a lot of grass resists and has a nasty poison rate.
  • Tera Blast is used to deal with steel and poison types.
  • The tera form is mostly reliant on your 4th move. Moonblast? Fairy. Sludge Bomb? Poison. Tera Blast? Either Fire or Ground.

Chlorophyll
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Bellossom @ Life Orb
Ability: Chlorophyll
Tera Type: Fire / Ground / Rock
EVs: 36 Atk / 220 SpA / 252 Spe
Mild Nature
- Growth
- Weather Ball
- Triple Axel
- Giga Drain / Tera Blast
  • EVs and nature is to maximize damage output.
  • Life orb is necessary to work properly due to our lack of damage output otherwise.
  • Chlorophyll is our only good hability and why this even kinda works.
  • Growth is our setup move, giving us +2 on both offensive stats.
  • Weather Ball is our overall strongest move due to being powered up by sun twice for triple power.
  • Triple axel is literally the only reason to use this thing over other Chlorophyll users, and also why we invested on attack, since it gives us a OHKO on bulky Dragonite and Tankchomp without setup, as well as threaten one on Hydrapple after Stealth rocks.
  • Giga Drain helps to offset the recoil of life orb
  • Tera Blast gives us overall better coverage.
  • Tera is either fire to power up weather ball, or Rock/Ground to improve Tera Blast
Conclussion
If there's 1 word who could define Bellossom is "Outclassed". This thing Is outclassed as a Quiver Dance user by Lilligant and in a lesser regard Virizion and Oricorio, neither of which are precisely RU material except mini-zapdos. In terms of Clorophyll there's almost no way you genuinely choose this over Venusaur or just about any more agressive pokémon in general, and defensively it's outclassed by Chesnaught, Shaymin, Wo-Chien or even Appletun.
But the cruelest part has to be how Bellossom is outclassed by its counterpart Vileplume, who ports respectable special attack and a secondary type to make it virtually as bulky as Vileplume while much better on offense. I expect at most this pokémon landing in PU, but I'll be honest, it's likely it'll be bad even in ZU, like in Gen8. What a surprise, a Jotho Pokémon being bad on competitive due to Powercreep.
 
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It isn't really outclassed by Lilligant due to having Moonblast and Strength Sap.
I would say the best shot this has at being viable is Max HP/Max Defense Bold with QD, Strength Sap, Grass STAB and Moonblast + Tera Fairy. It will take more time to kill things, but it will be way harder to kill Bellosom without a Poison move, Steel or Toxic.
 

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