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Fighting coverage really only makes a difference for one specific mon, if we're to axe fire coverage, I think we should leave aura sphere in there for the Kingambit matchup.
I don't see a reason to deviate from clangorous soul when stats were designed around it. Stats weren't designed around...
Final Submission
109 HP / 72 Atk / 81 Def / 115 SpA / 47 SpD / 111 Spe
BST: 535
94.97 PS / 141.75 SS / 103.60 PT / 68.31 ST
BSR: 568.58
Moves: Hydro Pump, Surf, Sludge Bomb, Clanging Scales, Clangorous Soul
Retooled defenses bc it made it very hard to find setup opportunities with rocks up...
140 tankiness is a lot to ask for without specific hits you're looking to live to be honest, but I do like where your head is at. There is also something to say about the PT limit being based around getting ohko'd by a non-super effective hit from Kingambit, or a super effective but uninvested...
The BSR penalties don't seem to have any impact actually, the overall BSR limit is so high, if I ride all the limits while also staying within the total tankiness limit, the BSR hits a little above 565. It would probably make most sense to lower the BSR limit to 565, and increase individual...
A high special sweepiness limit is of course ideal for a special sweeper, but with an effective +2 SpA / +1 Speed to work with it doesn't need to be *that* high. If we are outspeeding booster valiant, offensive counterplay is largely already off the table, so a limit set in place to preserve...
This post fully encapsulates how I feel about clangorous soul. We've voted in ways that I think warrant clangorous soul more and more. I think it's crucial to determine whether we are using clangorous soul or not before getting into the stats stage.
Coverage in general is necessary, and this...